Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionsortammopile.c
Go to the documentation of this file.
1
class
ActionSortAmmoPileCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_SORT
);
6
}
7
};
8
10
class
ActionSortAmmoPile
:
ActionContinuousBase
11
{
12
void
ActionSortAmmoPile
()
13
{
14
m_CallbackClass
=
ActionSortAmmoPileCB
;
15
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
16
m_Text
=
"#sort_ammunition"
;
17
}
18
19
override
void
CreateConditionComponents
()
20
{
21
m_ConditionItem
=
new
CCINonRuined
;
22
m_ConditionTarget
=
new
CCTSelf
;
23
}
24
25
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
26
{
27
return
false
;
28
}
29
30
override
void
OnEndAnimationLoopServer
(
ActionData
action_data )
31
{
32
SortAmmo
(action_data.m_MainItem);
33
}
34
35
void
SortAmmo
(
ItemBase
item)
36
{
37
Magazine magazine;
38
Magazine piles[5];
39
//string pile_classname = magazine.ConfigGetString("spawnPileType");
40
if
(
Class
.
CastTo
(magazine, item) )
41
{
42
float
health;
43
string
ammo_type;
44
while
( magazine.GetAmmoCount() > 0)
45
{
46
int
count = magazine.GetAmmoCount();
47
if
(magazine.ServerAcquireCartridge(health, ammo_type))
48
{
49
int
health_label = MiscGameplayFunctions.GetHealthLevelForAmmo(ammo_type,health);
50
if
( piles[health_label] == null )
51
{
52
piles[health_label] = Magazine.Cast(
g_Game
.CreateObjectEx( item.ClassName(), item.GetPosition(),
ECE_PLACE_ON_SURFACE
) );
53
}
54
piles[health_label].ServerStoreCartridge(health,ammo_type);
55
}
56
}
57
}
58
}
59
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ECE_PLACE_ON_SURFACE
const int ECE_PLACE_ON_SURFACE
Definition
centraleconomy.c:37
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionSortAmmoPileCB
Definition
actionsortammopile.c:2
ActionSortAmmoPileCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionsortammopile.c:3
ActionSortAmmoPile::SortAmmo
void SortAmmo(ItemBase item)
Definition
actionsortammopile.c:35
ActionSortAmmoPile::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionsortammopile.c:19
ActionSortAmmoPile::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionsortammopile.c:25
ActionSortAmmoPile::ActionSortAmmoPile
void ActionSortAmmoPile()
Definition
actionsortammopile.c:12
ActionSortAmmoPile::OnEndAnimationLoopServer
override void OnEndAnimationLoopServer(ActionData action_data)
Definition
actionsortammopile.c:30
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_SORT
const float DEFAULT_SORT
Definition
actionconstants.c:32
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionsortammopile.c
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