Dayz
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actiondecraftdrysackbag.c
Go to the documentation of this file.
1
class
ActionDeCraftDrysackBagCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_DECRAFT
);
6
}
7
}
8
9
class
ActionDeCraftDrysackBag
:
ActionContinuousBase
10
{
11
void
ActionDeCraftDrysackBag
()
12
{
13
m_CallbackClass =
ActionDeCraftDrysackBagCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
15
m_FullBody =
true
;
16
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
17
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
18
m_Text =
"#dismantle"
;
19
}
20
21
override
void
CreateConditionComponents
()
22
{
23
m_ConditionItem =
new
CCINonRuined
();
24
m_ConditionTarget =
new
CCTNone
();
25
}
26
27
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
28
{
29
return
item.IsEmpty();
30
}
31
32
override
bool
HasTarget
()
33
{
34
return
false
;
35
}
36
37
override
void
OnFinishProgressServer
(
ActionData
action_data )
38
{
39
EntityAI
mainItem = action_data.m_MainItem;
40
41
string
color = mainItem.ConfigGetString(
"color"
);
42
string
className =
"WaterproofBag_"
+ color;
43
44
EntityAI
result1 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(className);
45
EntityAI
result2 = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"Rope"
);
46
47
if
(!result1 || !result2)
48
return
;
49
50
MiscGameplayFunctions.TransferItemProperties(mainItem, result1);
51
MiscGameplayFunctions.TransferItemProperties(mainItem, result2);
52
53
action_data.m_MainItem.Delete();
54
}
55
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionDeCraftDrysackBag
ActionDeCraftDrysackBagCB ActionContinuousBaseCB ActionDeCraftDrysackBag()
Definition
actiondecraftdrysackbag.c:11
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::CreateConditionComponents
void CreateConditionComponents()
Definition
actionbase.c:236
ActionBase::HasTarget
bool HasTarget()
Action is performed on target, not with item itself, when set to true.
Definition
actionbase.c:250
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase
Definition
actioncontinuousbase.c:121
ActionContinuousBase::OnFinishProgressServer
void OnFinishProgressServer(ActionData action_data)
Definition
actioncontinuousbase.c:283
ActionDeCraftDrysackBagCB
Definition
actiondecraftdrysackbag.c:2
ActionDeCraftDrysackBagCB::CreateActionComponent
override void CreateActionComponent()
Definition
actiondecraftdrysackbag.c:3
AnimatedActionBase::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
animatedactionbase.c:240
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_DECRAFT
const float DEFAULT_DECRAFT
Definition
actionconstants.c:40
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actiondecraftdrysackbag.c
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