Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionplaceonground.c
Go to the documentation of this file.
1
class
ActionPlaceOnGroundCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT_PLACE
);
6
}
7
};
8
10
class
ActionPlaceOnGround
:
ActionContinuousBase
11
{
12
void
ActionPlaceOnGround
()
13
{
14
m_CallbackClass
=
ActionPlaceOnGroundCB
;
15
m_Text
=
"#place_object"
;
16
}
17
18
override
void
CreateConditionComponents
()
19
{
20
m_ConditionTarget
=
new
CCTNone
;
21
m_ConditionItem
=
new
CCIDummy
;
22
}
23
24
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
25
{
26
if
( player && player.IsAlive() && !item.IsDamageDestroyed() )
//&& IsConscious && IsNotCaptured
27
{
28
return
true
;
29
}
30
else
31
{
32
return
false
;
33
}
34
}
35
36
override
void
OnFinishProgressServer
(
ActionData
action_data )
37
{
38
action_data.m_Player.DropItem(action_data.m_MainItem);
39
}
40
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionPlaceOnGroundCB
Definition
actionplaceonground.c:2
ActionPlaceOnGroundCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionplaceonground.c:3
ActionPlaceOnGround::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionplaceonground.c:36
ActionPlaceOnGround::ActionPlaceOnGround
void ActionPlaceOnGround()
Definition
actionplaceonground.c:12
ActionPlaceOnGround::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionplaceonground.c:18
ActionPlaceOnGround::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionplaceonground.c:24
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCIDummy
Definition
ccidummy.c:2
CCTNone
Definition
cctnone.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT_PLACE
const float DEFAULT_PLACE
Definition
actionconstants.c:37
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionplaceonground.c
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