Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionburnsewself.c
Go to the documentation of this file.
8
11{
13 {
15 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
16 m_Text = "#treat_wound";
17 }
18
24
25 override bool HasTarget()
26 {
27 return false;
28 }
29
30 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
31 {
32 if ( item.GetTemperature() > 80 )
33 {
34 return true;
35 }
36 else
37 {
38 return false;
39 }
40 }
41
42 override void OnFinishProgressServer( ActionData action_data )
43 {
44 const float ITEM_DAMAGE = 5;
45 const float SHOCK_AMOUNT = 1000;
46
47 if (action_data.m_Player.GetBleedingManagerServer() )
48 {
49 action_data.m_Player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
50 }
51 //OlD_SHOCK//action_data.m_Player.GetStatShock().Add( action_data.m_Player.GetSoftSkillsManager().SubtractSpecialtyBonus( SHOCK_AMOUNT, this.GetSpecialtyWeight() ) );
52 action_data.m_MainItem.DecreaseHealth("", "", ITEM_DAMAGE);
53 }
54};
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
ActionData m_ActionData
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
float m_SpecialtyWeight
Definition actionbase.c:83
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
const float SEW_WOUNDS