Dayz
Build 1.29.163047, Scripts Rev. 123548
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actioneatfruit.c
Go to the documentation of this file.
1
class
ActionEatFruitCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.
EAT_NORMAL
,
UATimeSpent
.
DEFAULT
);
6
}
7
};
8
9
class
ActionEatFruit
:
ActionEatBig
10
{
11
void
ActionEatFruit
()
12
{
13
m_CallbackClass
=
ActionEatFruitCB
;
14
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_EAT;
15
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_EAT;
16
}
17
18
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
19
{
20
if
(!super.ActionCondition(player, target, item))
21
return
false
;
22
Edible_Base
food_item;
23
24
if
(
Class
.
CastTo
(food_item, item) )
25
{
26
if
( food_item.
IsFruit
() )
27
return
true
;
28
}
29
30
return
false
;
31
}
32
}
m_CommandUIDProne
int m_CommandUIDProne
Definition
actionbase.c:32
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionEatBig::ActionEatBig
void ActionEatBig()
Definition
actioneat.c:11
ActionEatFruitCB
Definition
actioneatfruit.c:2
ActionEatFruitCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioneatfruit.c:3
ActionEatFruit::ActionEatFruit
void ActionEatFruit()
Definition
actioneatfruit.c:11
ActionEatFruit::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actioneatfruit.c:18
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousQuantityEdible
Definition
cacontinuousquantityedible.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
Edible_Base
Definition
edible_base.c:2
Edible_Base::IsFruit
override bool IsFruit()
Definition
edible_base.c:377
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::EAT_NORMAL
const float EAT_NORMAL
Definition
actionconstants.c:8
UATimeSpent
Definition
actionconstants.c:28
UATimeSpent::DEFAULT
const float DEFAULT
Definition
actionconstants.c:29
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioneatfruit.c
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