3 override void CreateActionComponent()
21 override void CreateConditionComponents()
27 override bool HasTarget()
32 override void OnEndServer(
ActionData action_data )
34 Param1<float> nacdata;
35 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
38 delta = (nacdata.param1 /
UATimeSpent.COLLECT_BLOOD);
43 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);