Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionforceconsume.c
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1
class
ActionForceConsumeCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent()
4
{
5
m_ActionData.m_ActionComponent =
new
CAContinuousQuantityEdible
(
UAQuantityConsumed
.DEFAULT,
UATimeSpent
.DEFAULT);
6
}
7
}
8
9
class
ActionForceConsume
:
ActionContinuousBase
10
{
11
void
ActionForceConsume
()
12
{
13
m_CallbackClass =
ActionForceConsumeCB
;
14
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONFB_FORCEFEED;
15
m_StanceMask
=
DayZPlayerConstants
.STANCEIDX_ERECT |
DayZPlayerConstants
.STANCEIDX_CROUCH;
16
m_FullBody
=
true
;
17
m_Text
=
"#feed"
;
18
}
19
20
override
void
CreateConditionComponents
()
21
{
22
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.DEFAULT);
23
m_ConditionItem
=
new
CCINonRuined
();
24
}
25
26
override
void
OnEndServer
(
ActionData
action_data)
27
{
28
if
(action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0.01))
29
{
30
action_data.m_MainItem.SetQuantity(0);
31
}
32
33
}
34
35
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
36
{
37
if
(!super.ActionCondition(player, target, item))
38
return
false
;
39
40
return
item.GetQuantity() > item.GetQuantityMin();
41
}
42
}
ItemBase
Definition:
inventoryitem.c:730
ActionForceConsume
ActionForceConsumeCB ActionContinuousBaseCB ActionForceConsume()
Definition:
actionforceconsume.c:11
CCTMan
Definition:
cctman.c:1
UAQuantityConsumed
Definition:
actionconstants.c:3
ActionForceConsumeCB
Definition:
actionforceconsume.c:1
UAMaxDistances
Definition:
actionconstants.c:104
CreateConditionComponents
override void CreateConditionComponents()
Definition:
actionforceconsume.c:20
m_FullBody
protected bool m_FullBody
Definition:
actionbase.c:52
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition:
actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
CAContinuousQuantityEdible
Definition:
cacontinuousquantityedible.c:1
UATimeSpent
Definition:
actionconstants.c:26
ActionContinuousBaseCB
Definition:
actioncontinuousbase.c:1
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
ActionContinuousBase
Definition:
actioncontinuousbase.c:132
CCINonRuined
Definition:
ccinonruined.c:1
ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition:
actionforceconsume.c:35
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
OnEndServer
override void OnEndServer(ActionData action_data)
Definition:
actionforceconsume.c:26
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
continuous
actionforceconsume.c
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