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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionForceConsumeCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| void | ActionForceConsume () |
| override void | CreateConditionComponents () |
| override void | OnEndServer (ActionData action_data) |
| override void | OnStartServer (ActionData action_data) |
| void | PlaySound (PlayerBase player) |
Variables | |
| ActionForceConsumeCB | SOUND_REPEAT_INTERVAL = 1.5 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 49 of file actionforceconsume.c.
References Math::AbsFloat(), and ActionTarget.
| void ActionForceConsume | ( | ) |
Definition at line 13 of file actionforceconsume.c.
References m_CommandUID, and m_StanceMask.
| override void CreateConditionComponents | ( | ) |
Definition at line 22 of file actionforceconsume.c.
References UAMaxDistances::DEFAULT.
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 37 of file actionforceconsume.c.
References ActionData, CALL_CATEGORY_GAMEPLAY, g_Game, and PlaySound().
| override void OnStartServer | ( | ActionData | action_data | ) |
Definition at line 28 of file actionforceconsume.c.
References ActionData, CALL_CATEGORY_GAMEPLAY, g_Game, PlaySound(), and SOUND_REPEAT_INTERVAL.
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protected |
Definition at line 69 of file actionforceconsume.c.
| ActionForceConsumeCB SOUND_REPEAT_INTERVAL = 1.5 |
Referenced by OnStartServer().