Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actioncraftimprovisedeyepatch.c
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2 {
3  override void CreateActionComponent()
4  {
5  m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_REPAIR_CYCLE);
6  }
7 };
8 
10 {
12  {
13  m_CallbackClass = ActionCraftImprovisedEyePatchCB;
14  m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15  m_FullBody = true;
16  m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18  m_Text = "#STR_CraftImprovisedEyePatch";
19  }
20 
21  override void CreateConditionComponents()
22  {
25  }
26 
27  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
28  {
29  return true;
30  }
31 
32  override bool HasTarget()
33  {
34  return false;
35  }
36 
37  override void OnFinishProgressServer( ActionData action_data )
38  {
39  EntityAI item_ingredient = action_data.m_MainItem;
40  EntityAI cover;
41 
42  cover = action_data.m_Player.SpawnEntityOnGroundPos("EyePatch_Improvised", action_data.m_Player.GetPosition());
43  action_data.m_MainItem.AddQuantity(-1);
44 
45  MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
46  }
47 
48  override string GetSoundCategory(ActionData action_data)
49  {
50  return "ImprovisedCloth_craft";
51  }
52 };
ItemBase
Definition: inventoryitem.c:730
ActionCraftImprovisedEyePatchCB
Definition: actioncraftimprovisedeyepatch.c:1
CAContinuousTime
Definition: cacontinuoustime.c:1
UASoftSkillsWeight
Definition: actionconstants.c:118
CCTNone
Definition: cctnone.c:1
ActionCraftImprovisedEyePatch
Definition: actioncraftimprovisedeyepatch.c:9
m_FullBody
protected bool m_FullBody
Definition: actionbase.c:52
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
UATimeSpent
Definition: actionconstants.c:26
ActionContinuousBaseCB
Definition: actioncontinuousbase.c:1
m_Text
protected string m_Text
Definition: actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
ActionContinuousBase
Definition: actioncontinuousbase.c:132
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
m_SpecialtyWeight
protected float m_SpecialtyWeight
Definition: actionbase.c:68
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53
EntityAI
Definition: building.c:5