Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionuseundergroundpanel.c
Go to the documentation of this file.
1
class
ActionUseUndergroundPanel
:
ActionSingleUseBase
2
{
3
void
ActionUseUndergroundPanel
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
7
m_Text
=
"#use"
;
8
}
9
10
override
void
CreateConditionComponents
()
11
{
12
m_ConditionItem
=
new
CCINone
;
13
m_ConditionTarget
=
new
CCTCursor
;
14
}
15
16
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
17
{
18
if
(item.IsDamageDestroyed())
19
return
false
;
20
Land_Underground_Panel
trgt =
Land_Underground_Panel
.Cast(target.GetObject());
21
22
if
( !trgt )
23
return
false
;
24
25
if
(trgt.ClassName() !=
"Land_Underground_Panel"
)
26
return
false
;
27
28
return
(trgt.CanInteract());
29
}
30
31
override
void
OnStartServer
(
ActionData
action_data )
32
{
33
super.OnStartServer(action_data);
34
35
Land_Underground_Panel
target =
Land_Underground_Panel
.Cast(action_data.m_Target.GetObject());
36
37
if
(!target)
38
return
;
39
40
target.Interact();
41
PunchedCard
.Cast(action_data.m_MainItem).
OnUse
();
42
}
43
44
override
bool
IsLockTargetOnUse
()
45
{
46
return
false
;
47
}
48
49
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
ActionUseUndergroundPanel::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionuseundergroundpanel.c:10
ActionUseUndergroundPanel::ActionUseUndergroundPanel
void ActionUseUndergroundPanel()
Definition
actionuseundergroundpanel.c:3
ActionUseUndergroundPanel::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionuseundergroundpanel.c:16
ActionUseUndergroundPanel::IsLockTargetOnUse
override bool IsLockTargetOnUse()
Definition
actionuseundergroundpanel.c:44
ActionUseUndergroundPanel::OnStartServer
override void OnStartServer(ActionData action_data)
Definition
actionuseundergroundpanel.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
PunchedCard
Definition
punchedcard.c:2
PunchedCard::OnUse
void OnUse()
Definition
punchedcard.c:10
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Land_Underground_Panel
void Land_Underground_Panel()
Definition
land_underground_panel.c:38
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actionuseundergroundpanel.c
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