10     override void CreateConditionComponents()  
 
   16     override bool HasProneException()
 
   21     override typename GetInputType()
 
   26     override bool HasProgress()
 
   35         if ( tgt_entity && 
BaseBuildingBase.Cast(tgt_entity) &&!tgt_entity.IsBeingPlaced()  )
 
   37             string component_name = tgt_entity.GetActionComponentName( target.GetComponentIndex() );
 
   39             ItemBase attachment = 
ItemBase.Cast(tgt_entity.FindAttachmentBySlotName(component_name));
 
   41             if ( attachment && player.GetInventory().CanAddEntityIntoHands(attachment) && attachment.IsTakeable() )
 
   49     override bool CanContinue( 
ActionData action_data )
 
   54     override void OnExecuteClient( 
ActionData action_data )
 
   56         OnExecuteImpl(action_data);
 
   59     protected void OnExecuteImpl( 
ActionData action_data )
 
   62         string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
 
   65         if ( tgt_entity && 
ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
 
   68             float stackable = attachment.GetTargetQuantityMax(-1);
 
   70             if( stackable == 0 || stackable >= attachment.GetQuantity() )
 
   73                 action_data.m_Player.PredictiveTakeEntityToHands( attachment );
 
   75             else if( stackable != 0 && stackable < attachment.GetQuantity() )
 
   78                 attachment.SplitIntoStackMaxHandsClient( action_data.m_Player );
 
   83     override void OnExecuteServer( 
ActionData action_data )
 
   88             OnExecuteImpl(action_data); 
 
   91     override void CreateAndSetupActionCallback( 
ActionData action_data )
 
   94         string component_name = tgt_entity.GetActionComponentName( action_data.m_Target.GetComponentIndex() );
 
   96         bool heavy_item = 
false;
 
   98         if ( tgt_entity && 
ItemBase.CastTo(attachment, tgt_entity.FindAttachmentBySlotName(component_name)) )
 
  101             if ( attachment && attachment.ConfigIsExisting(
"heavyItem") && attachment.ConfigGetBool(
"heavyItem") )
 
  115                 Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(
DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS,GetCallbackClassTypename()));
 
  122         callback.SetActionData(action_data); 
 
  123         callback.InitActionComponent();
 
  124         action_data.m_Callback = callback;