Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionfoldmap.c
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//dummy action. Unfold 'looped action' canceled from elswhere
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class
ActionFoldMap
:
ActionBase
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{
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void
ActionFoldMap
()
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{
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m_Text
=
"#fold_map"
;
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}
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override
bool
IsInstant()
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{
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return
true
;
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}
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override
void
CreateConditionComponents()
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{
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m_ConditionItem
=
new
CCINonRuined
;
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m_ConditionTarget
=
new
CCTNone
;
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}
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override
bool
HasTarget()
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{
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return
false
;
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}
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override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
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{
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if
(player.m_hac && player.IsMapOpen())
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{
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return
true
;
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}
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return
false
;
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}
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override
int
GetActionCategory()
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{
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return
AC_SINGLE_USE
;
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}
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};
ItemBase
Definition:
inventoryitem.c:730
CCTNone
Definition:
cctnone.c:1
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionFoldMap
Definition:
actionfoldmap.c:3
AC_SINGLE_USE
const int AC_SINGLE_USE
Definition:
_constants.c:2
ActionBase
void ActionBase()
Definition:
actionbase.c:73
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
CCINonRuined
Definition:
ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
singleuse
actionfoldmap.c
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