Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionturnonspotlight.c
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2 {
4  {
5  m_Text = "#switch_on";
6  }
7 
8  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
9  {
10  Object targetObject = target.GetObject();
11  ItemBase target_IB = ItemBase.Cast( targetObject );
12 
13  Spotlight s = Spotlight.Cast(target_IB);
14 
15  if (s && s.IsFolded())
16  return false;
17 
18  int component_id = target.GetComponentIndex();
19  string selection = targetObject.GetActionComponentName(component_id);
20 
21  if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOn() )
22  {
23  return true;
24  }
25 
26  return false;
27  }
28 
29  override void OnExecuteServer( ActionData action_data )
30  {
31  Object targetObject = action_data.m_Target.GetObject();
32  if (targetObject)
33  {
34  EntityAI target_EAI = EntityAI.Cast( targetObject );
35  target_EAI.GetCompEM().SwitchOn();
36  }
37  }
38 };
ItemBase
Definition: inventoryitem.c:730
ActionTurnOnSpotlight
Definition: actionturnonspotlight.c:1
ActionInteractBase
Definition: actioninteractbase.c:54
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
Object
Definition: objecttyped.c:1
m_Text
protected string m_Text
Definition: actionbase.c:49
EntityAI
Definition: building.c:5