Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionnextcombinationlockdial.c
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2{
4 {
5 m_Text = "#next_combination_lock_dial";
6 }
7
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool IsInstant()
20 {
21 return true;
22 }
23
25 {
26 return false;
27 }
28
29 override bool UseAcknowledgment()
30 {
31 return true;
32 }
33
34 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
35 {
36 if ( item.IsInherited( CombinationLock ) )
37 {
38 ConstructionActionData construction_action_data = player.GetConstructionActionData();
39 construction_action_data.SetCombinationLock( CombinationLock.Cast( item ) );
40
41 return true;
42 }
43
44 return false;
45 }
46
47 override void Start( ActionData action_data )
48 {
49 super.Start( action_data );
50
51 //set next dial
52 CombinationLock combination_lock = CombinationLock.Cast( action_data.m_MainItem );
53 if ( combination_lock )
54 {
55 combination_lock.SetNextDial();
56 }
57 }
58}
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
override void Start(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void SetCombinationLock(CombinationLock combination_lock)