Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionturnoffspotlight.c
Go to the documentation of this file.
1
class
ActionTurnOffSpotlight
:
ActionInteractBase
2
{
3
void
ActionTurnOffSpotlight
()
4
{
5
m_Text
=
"#switch_off"
;
6
}
7
8
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
9
{
10
Object
targetObject = target.GetObject();
11
string
selection = targetObject.GetActionComponentName(target.GetComponentIndex());
12
ItemBase
target_IB =
ItemBase
.Cast( target.GetObject() );
13
14
if
( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
15
{
16
return
true
;
17
}
18
19
return
false
;
20
}
21
22
override
void
OnExecuteServer
(
ActionData
action_data )
23
{
24
Object
targetObject = action_data.m_Target.GetObject();
25
if
( targetObject )
26
{
27
EntityAI
target_EAI =
EntityAI
.Cast( targetObject );
28
target_EAI.GetCompEM().SwitchOff();
29
}
30
}
31
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Definition
actioninteractbase.c:43
ActionTurnOffSpotlight::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionturnoffspotlight.c:22
ActionTurnOffSpotlight::ActionTurnOffSpotlight
void ActionTurnOffSpotlight()
Definition
actionturnoffspotlight.c:3
ActionTurnOffSpotlight::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionturnoffspotlight.c:8
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actionturnoffspotlight.c
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1.17.0