Dayz
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firearmactionunjam.c
Go to the documentation of this file.
1
class
FirearmActionUnjam
:
FirearmActionBase
2
{
3
void
FirearmActionUnjam
()
4
{
5
}
6
7
override
bool
HasTarget
()
8
{
9
return
false
;
10
}
11
12
override
typename
GetInputType
()
13
{
14
return
ContinuousWeaponManipulationActionInput
;
15
}
16
17
override
void
CreateConditionComponents
()
18
{
19
m_ConditionItem
=
new
CCINonRuined
();
20
m_ConditionTarget
=
new
CCTSelf
;
21
}
22
23
override
bool
HasProgress
()
24
{
25
return
false
;
26
}
27
28
29
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
//condition for action
30
{
31
if
(!super.ActionCondition( player, target, item ))
32
return
false
;
33
34
Weapon_Base
wpn =
Weapon_Base
.Cast(item);
35
return
player.GetWeaponManager().CanUnjam(wpn);
36
}
37
38
override
void
Start
(
ActionData
action_data )
39
{
40
super.Start( action_data );
41
42
action_data.m_Player.GetWeaponManager().Unjam(
this
);
43
}
44
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
ContinuousWeaponManipulationActionInput
Definition
actioninput.c:913
FirearmActionBase::FirearmActionBase
void FirearmActionBase()
FirearmActionUnjam::Start
override void Start(ActionData action_data)
Definition
firearmactionunjam.c:38
FirearmActionUnjam::HasProgress
override bool HasProgress()
Definition
firearmactionunjam.c:23
FirearmActionUnjam::CreateConditionComponents
override void CreateConditionComponents()
Definition
firearmactionunjam.c:17
FirearmActionUnjam::FirearmActionUnjam
void FirearmActionUnjam()
Definition
firearmactionunjam.c:3
FirearmActionUnjam::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
firearmactionunjam.c:29
FirearmActionUnjam::GetInputType
override GetInputType()
Definition
firearmactionunjam.c:12
FirearmActionUnjam::HasTarget
override bool HasTarget()
Definition
firearmactionunjam.c:7
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
Weapon_Base
shorthand
Definition
boltactionrifle_base.c:6
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
weapons
firearmactionunjam.c
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