Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
firearmactionunjam.c
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1
class
FirearmActionUnjam
:
FirearmActionBase
2
{
3
void
FirearmActionUnjam
()
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{
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}
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override
bool
HasTarget()
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{
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return
false
;
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}
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override
typename
GetInputType()
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{
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return
ContinuousWeaponManipulationActionInput
;
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}
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override
void
CreateConditionComponents()
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{
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m_ConditionItem
=
new
CCINonRuined
();
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m_ConditionTarget
=
new
CCTSelf
;
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}
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override
bool
HasProgress()
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{
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return
false
;
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}
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28
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override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
//condition for action
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{
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if
(!super.ActionCondition( player, target, item ))
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return
false
;
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Weapon_Base
wpn =
Weapon_Base
.Cast(item);
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return
player.GetWeaponManager().CanUnjam(wpn);
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}
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override
void
Start(
ActionData
action_data )
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{
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super.Start( action_data );
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action_data.m_Player.GetWeaponManager().Unjam(
this
);
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}
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};
ItemBase
Definition:
inventoryitem.c:730
FirearmActionUnjam
Definition:
firearmactionunjam.c:1
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition:
actionbase.c:20
CCTSelf
Definition:
cctself.c:1
ContinuousWeaponManipulationActionInput
Definition:
actioninput.c:907
Weapon_Base
shorthand
Definition:
boltactionrifle_base.c:5
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
CCINonRuined
Definition:
ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
FirearmActionBase
Definition:
firearmactionbase.c:1
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
weapons
firearmactionunjam.c
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