10 override int GetActionCategory()
15 override typename GetInputType()
20 override bool ActionConditionContinue(
ActionData action_data)
29 return wpn && wpn.CanProcessWeaponEvents() && !player.GetDayZPlayerInventory().IsProcessing();
34 super.Start(action_data);
39 override bool CanBePerformedFromInventory()
44 override bool CanBeUsedOnBack()
49 override bool CanBeUsedRaised()
56 super.OnUpdate(action_data);
60 if (!wpn || action_data.m_Player.GetItemInHands() != wpn || !action_data.m_Player.GetWeaponManager().IsRunning())
66 override float GetProgress(
ActionData action_data)