Dayz
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actioncraftimprovisedfacecover.c
Go to the documentation of this file.
1
class
ActionCraftImprovisedFaceCoverCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
TIME_TO_CRAFT_CLOTHES
= 5.0;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
TIME_TO_CRAFT_CLOTHES
);
8
}
9
};
10
11
class
ActionCraftImprovisedFaceCover
:
ActionContinuousBase
12
{
13
void
ActionCraftImprovisedFaceCover
()
14
{
15
m_CallbackClass
=
ActionCraftImprovisedFaceCoverCB
;
16
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
17
m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
19
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
20
m_Text
=
"#STR_CraftImprovisedFaceCover"
;
21
}
22
23
override
void
CreateConditionComponents
()
24
{
25
m_ConditionItem
=
new
CCINonRuined
;
26
m_ConditionTarget
=
new
CCTNone
;
27
}
28
29
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
30
{
31
if
( item.GetQuantity() >= 2 )
32
{
33
return
true
;
34
}
35
return
false
;
36
}
37
38
override
bool
HasTarget
()
39
{
40
return
false
;
41
}
42
43
override
void
OnFinishProgressServer
(
ActionData
action_data )
44
{
45
EntityAI
item_ingredient = action_data.m_MainItem;
46
EntityAI
cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"FaceCover_Improvised"
);
47
action_data.m_MainItem.AddQuantity(-2);
48
49
MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
50
}
51
52
override
string
GetSoundCategory
(
ActionData
action_data)
53
{
54
return
"ImprovisedCloth_craft"
;
55
}
56
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionCraftImprovisedFaceCoverCB
Definition
actioncraftimprovisedfacecover.c:2
ActionCraftImprovisedFaceCoverCB::TIME_TO_CRAFT_CLOTHES
const float TIME_TO_CRAFT_CLOTHES
Definition
actioncraftimprovisedfacecover.c:3
ActionCraftImprovisedFaceCoverCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioncraftimprovisedfacecover.c:5
ActionCraftImprovisedFaceCover::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actioncraftimprovisedfacecover.c:43
ActionCraftImprovisedFaceCover::ActionCraftImprovisedFaceCover
void ActionCraftImprovisedFaceCover()
Definition
actioncraftimprovisedfacecover.c:13
ActionCraftImprovisedFaceCover::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioncraftimprovisedfacecover.c:23
ActionCraftImprovisedFaceCover::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actioncraftimprovisedfacecover.c:29
ActionCraftImprovisedFaceCover::HasTarget
override bool HasTarget()
Definition
actioncraftimprovisedfacecover.c:38
ActionCraftImprovisedFaceCover::GetSoundCategory
override string GetSoundCategory(ActionData action_data)
Definition
actioncraftimprovisedfacecover.c:52
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioncraftimprovisedfacecover.c
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