3 void FirearmActionLoadBulletQuick()
7 override bool HasTarget()
12 override typename GetInputType()
17 override void CreateConditionComponents()
23 override bool HasProgress()
31 if (!super.ActionCondition( player, target, item ))
36 if ( player.GetWeaponManager().CanEjectBullet(wpn))
44 if( player.GetWeaponManager().CanEjectBulletVerified() )
48 player.GetWeaponManager().SetEjectBulletTryTimestamp();
56 super.Start( action_data );
58 action_data.m_Player.GetWeaponManager().EjectBulletVerified(
this );