Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionMechanicManipulate Class Reference
Inheritance diagram for FirearmActionMechanicManipulate:
FirearmActionBase

Private Member Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
void FirearmActionLoadBulletQuick ()
override GetInputType ()
override bool HasProgress ()
override bool HasTarget ()
override void Start (ActionData action_data)

Detailed Description

Definition at line 1 of file firearmactionmechanicmanipulate.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 29 of file firearmactionmechanicmanipulate.c.

References ActionTarget, and g_Game.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ FirearmActionLoadBulletQuick()

void FirearmActionLoadBulletQuick ( )
inlineprivate

Definition at line 3 of file firearmactionmechanicmanipulate.c.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 12 of file firearmactionmechanicmanipulate.c.

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 23 of file firearmactionmechanicmanipulate.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 7 of file firearmactionmechanicmanipulate.c.

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

Definition at line 54 of file firearmactionmechanicmanipulate.c.

References ActionData.


The documentation for this class was generated from the following file: