Dayz
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actionlowerflag.c
Go to the documentation of this file.
1
2
class
ActionLowerFlag
:
ActionContinuousBase
3
{
4
void
ActionLowerFlag
()
5
{
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m_CallbackClass
=
ActionManipulateFlagCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_LOWER_FLAG;
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m_FullBody
=
true
;
9
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT;
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m_Text
=
"#lower_flag"
;
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}
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override
void
CreateConditionComponents
()
14
{
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m_ConditionTarget
=
new
CCTCursor
;
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m_ConditionItem
=
new
CCINone
;
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}
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19
override
typename
GetInputType
()
20
{
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return
ContinuousInteractActionInput
;
22
}
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override
bool
HasTarget
()
25
{
26
return
true
;
27
}
28
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override
bool
HasProgress
()
30
{
31
return
true
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
35
{
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TerritoryFlag
totem =
TerritoryFlag
.Cast( target.GetObject() );
37
if
(!totem)
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{
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return
false
;
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}
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float
state = totem.GetAnimationPhase(
"flag_mast"
);
43
if
( totem.FindAttachmentBySlotName(
"Material_FPole_Flag"
) && state < 1 )
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{
45
return
true
;
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}
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return
false
;
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
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{
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TerritoryFlag
totem =
TerritoryFlag
.Cast( action_data.m_Target.GetObject() );
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if
( totem )
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{
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totem.AnimateFlagEx(totem.GetAnimationPhase(
"flag_mast"
) +
UAMisc
.
FLAG_STEP_INCREMENT
, action_data.m_Player);
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totem.AddRefresherTime01(-
UAMisc
.
FLAG_STEP_INCREMENT
);
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}
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}
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};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionLowerFlag::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actionlowerflag.c:50
ActionLowerFlag::HasProgress
override bool HasProgress()
Definition
actionlowerflag.c:29
ActionLowerFlag::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionlowerflag.c:13
ActionLowerFlag::ActionLowerFlag
void ActionLowerFlag()
Definition
actionlowerflag.c:4
ActionLowerFlag::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionlowerflag.c:34
ActionLowerFlag::GetInputType
override GetInputType()
Definition
actionlowerflag.c:19
ActionLowerFlag::HasTarget
override bool HasTarget()
Definition
actionlowerflag.c:24
ActionManipulateFlagCB
Definition
actionraiseflag.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ContinuousInteractActionInput
Definition
actioninput.c:523
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
TerritoryFlag
Definition
staticflagpole.c:28
UAMisc
Definition
actionconstants.c:173
UAMisc::FLAG_STEP_INCREMENT
const float FLAG_STEP_INCREMENT
Definition
actionconstants.c:174
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actionlowerflag.c
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