3     private const float QUANTITY_USED_PER_SEC = 150;
 
    5     override void CreateActionComponent()
 
   22     override void CreateConditionComponents()  
 
   30         Object targetObject = target.GetObject();
 
   32         if (item.GetQuantity() == 0)
 
   36         int liquid_type = item.GetLiquidType();
 
   50             targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
 
   52             for (
int s = 0; s < selections.Count(); s++)
 
   54                 string selection = selections[s];
 
   55                 slot = garden_base.GetSlotBySelection( selection );
 
   60             if ( slot && !slot.GetPlant() && slot.CanBeWatered() && slot.GetWateredState() == 0 )