Dayz
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actionsetalarmclock.c
Go to the documentation of this file.
1
class
ActionSetAlarmClockCB
:
ActionContinuousBaseCB
2
{
3
const
float
TIME_TO_COMPLETE
= 24.0;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
TIME_TO_COMPLETE
);
8
AlarmClock_ColorBase
alarm =
AlarmClock_ColorBase
.Cast(
m_ActionData
.m_MainItem);
9
CAContinuousRepeat
.Cast(
m_ActionData
.m_ActionComponent).
SetProgress
(alarm.GetAnimationPhase(
"ClockAlarm"
) *
TIME_TO_COMPLETE
);
10
}
11
};
12
13
class
ActionSetAlarmClock
:
ActionContinuousBase
14
{
15
void
ActionSetAlarmClock
()
16
{
17
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_SET_ALARM;
18
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_SET_ALARM;
19
m_SpecialtyWeight
= 0;
20
21
m_CallbackClass
=
ActionSetAlarmClockCB
;
22
m_Text
=
"#STR_SetAlarm0"
;
23
}
24
25
override
void
CreateConditionComponents
()
26
{
27
m_ConditionTarget
=
new
CCTSelf
;
28
m_ConditionItem
=
new
CCINonRuined
;
29
}
30
31
override
bool
HasProneException
()
32
{
33
return
true
;
34
}
35
36
override
bool
HasTarget
()
37
{
38
return
false
;
39
}
40
41
override
void
OnStart
(
ActionData
action_data)
42
{
43
}
44
45
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
46
{
47
return
true
;
48
}
49
50
override
void
OnEndServer
(
ActionData
action_data)
51
{
52
super.OnEndServer(action_data);
53
54
float
progress = action_data.m_Callback.GetActionComponentProgress();
55
AlarmClock_ColorBase
clock =
AlarmClock_ColorBase
.Cast(action_data.m_MainItem);
56
clock.SetAlarmTimeServer(progress);
57
}
58
59
override
void
OnUpdate
(
ActionData
action_data)
60
{
61
if
(action_data.m_Callback)
62
{
63
float
progress = action_data.m_Callback.GetActionComponentProgress();
64
AlarmClock_ColorBase
alarm =
AlarmClock_ColorBase
.Cast(action_data.m_MainItem);
65
alarm.SetAnimationPhaseNow(
"ClockAlarm"
, progress);
66
}
67
}
68
69
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionSetAlarmClockCB
Definition
actionsetalarmclock.c:2
ActionSetAlarmClockCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionsetalarmclock.c:5
ActionSetAlarmClockCB::TIME_TO_COMPLETE
const float TIME_TO_COMPLETE
Definition
actionsetalarmclock.c:3
ActionSetAlarmClock::OnUpdate
override void OnUpdate(ActionData action_data)
Definition
actionsetalarmclock.c:59
ActionSetAlarmClock::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actionsetalarmclock.c:50
ActionSetAlarmClock::ActionSetAlarmClock
void ActionSetAlarmClock()
Definition
actionsetalarmclock.c:15
ActionSetAlarmClock::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionsetalarmclock.c:25
ActionSetAlarmClock::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionsetalarmclock.c:45
ActionSetAlarmClock::HasTarget
override bool HasTarget()
Definition
actionsetalarmclock.c:36
ActionSetAlarmClock::HasProneException
override bool HasProneException()
Definition
actionsetalarmclock.c:31
ActionSetAlarmClock::OnStart
override void OnStart(ActionData action_data)
Definition
actionsetalarmclock.c:41
AlarmClock_ColorBase
Definition
alarmclock.c:2
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CAContinuousRepeat::SetProgress
void SetProgress(float value)
Definition
cacontinuousrepeat.c:68
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actionsetalarmclock.c
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