Dayz
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actionmeasurebattery.c
Go to the documentation of this file.
1
class
ActionMeasureBattery
:
ActionSingleUseBase
2
{
3
4
void
ActionMeasureBattery
()
5
{
6
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_LICKBATTERY;
7
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_LICKBATTERY;
8
m_Text
=
"#lick_battery"
;
9
}
10
11
override
void
CreateConditionComponents
()
12
{
13
m_ConditionItem
=
new
CCINonRuined
;
14
m_ConditionTarget
=
new
CCTNone
;
15
}
16
17
override
bool
HasProneException
()
18
{
19
return
true
;
20
}
21
22
override
bool
HasTarget
()
23
{
24
return
false
;
25
}
26
27
override
void
OnExecuteServer
(
ActionData
action_data )
28
{
29
30
float
energy = 0;
31
if
( action_data.m_MainItem.HasEnergyManager() )
32
{
33
energy = action_data.m_MainItem.GetCompEM().GetEnergy();
34
}
35
action_data.m_MainItem.TransferModifiers(action_data.m_Player);
36
if
(energy > 0)
37
{
38
InformPlayers
(action_data.m_Player,action_data.m_Target,
UA_FINISHED
);
39
}
40
if
(energy == 0)
41
{
42
InformPlayers
(action_data.m_Player,action_data.m_Target,
UA_FAILED
);
43
}
44
}
45
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::InformPlayers
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionMeasureBattery::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionmeasurebattery.c:27
ActionMeasureBattery::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionmeasurebattery.c:11
ActionMeasureBattery::ActionMeasureBattery
void ActionMeasureBattery()
Definition
actionmeasurebattery.c:4
ActionMeasureBattery::HasTarget
override bool HasTarget()
Definition
actionmeasurebattery.c:22
ActionMeasureBattery::HasProneException
override bool HasProneException()
Definition
actionmeasurebattery.c:17
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
UA_FINISHED
const int UA_FINISHED
Definition
constants.c:469
UA_FAILED
const int UA_FAILED
Definition
constants.c:466
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionmeasurebattery.c
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