Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionclosebarrel.c
Go to the documentation of this file.
1
class
ActionCloseBarrel
:
ActionInteractBase
2
{
3
void
ActionCloseBarrel
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_INTERACTONCE;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
7
m_Text
=
"#close"
;
8
}
9
10
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
11
{
12
Object
target_object = target.GetObject();
13
if
( target_object.IsItemBase() )
14
{
15
Barrel_ColorBase
ntarget =
Barrel_ColorBase
.Cast( target_object );
16
if
( ntarget )
17
{
18
if
( !ntarget.
IsLocked
() && ntarget.
IsOpen
() )
19
{
20
return
true
;
21
}
22
}
23
}
24
return
false
;
25
}
26
27
override
void
OnExecuteServer
(
ActionData
action_data )
28
{
29
Object
target_object = action_data.m_Target.GetObject();
30
Barrel_ColorBase
ntarget =
Barrel_ColorBase
.Cast( target_object );
31
32
if
( ntarget )
33
{
34
ntarget.
DetermineAction
(action_data.m_Player);
35
if
(ntarget.
GetBarrelCloseSoundset
() !=
string
.
Empty
)
36
ntarget.StartItemSoundServer(SoundConstants.ITEM_BARREL_CLOSE);
37
}
38
}
39
}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionCloseBarrel::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionclosebarrel.c:27
ActionCloseBarrel::ActionCloseBarrel
void ActionCloseBarrel()
Definition
actionclosebarrel.c:3
ActionCloseBarrel::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionclosebarrel.c:10
ActionInteractBase::ActionInteractBase
void ActionInteractBase()
Definition
actioninteractbase.c:43
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
Barrel_ColorBase
Definition
barrel_colorbase.c:2
Barrel_ColorBase::IsOpen
override bool IsOpen()
Definition
barrel_colorbase.c:125
Barrel_ColorBase::DetermineAction
void DetermineAction(PlayerBase player)
Definition
barrel_colorbase.c:177
Barrel_ColorBase::IsLocked
bool IsLocked()
Definition
barrel_colorbase.c:82
Barrel_ColorBase::GetBarrelCloseSoundset
string GetBarrelCloseSoundset()
Definition
barrel_colorbase.c:555
ItemBase
Definition
inventoryitem.c:742
Object
Definition
objecttyped.c:2
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
string::Empty
static const string Empty
Definition
enstring.c:7
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actionclosebarrel.c
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