Dayz
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actionsetkitchentimer.c
Go to the documentation of this file.
1
class
ActionSetKitchenTimerCB
:
ActionContinuousBaseCB
2
{
3
const
float
TIME_TO_COMPLETE
= 24.0;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousRepeat
(
TIME_TO_COMPLETE
);
8
KitchenTimer
clock =
KitchenTimer
.Cast(
m_ActionData
.m_MainItem);
9
CAContinuousRepeat
.Cast(
m_ActionData
.m_ActionComponent).
SetProgress
(clock.GetAnimationPhase(
"ClockAlarm"
) *
TIME_TO_COMPLETE
);
10
}
11
};
12
13
class
ActionSetKitchenTimer
:
ActionContinuousBase
14
{
15
void
ActionSetKitchenTimer
()
16
{
17
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_SET_KITCHENTIMER;
18
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONMOD_SET_KITCHENTIMER;
19
m_SpecialtyWeight
= 0;
20
21
m_CallbackClass
=
ActionSetKitchenTimerCB
;
22
m_Text
=
"#STR_SetTimer0"
;
23
}
24
25
override
void
CreateConditionComponents
()
26
{
27
m_ConditionTarget
=
new
CCTSelf
;
28
m_ConditionItem
=
new
CCINonRuined
;
29
}
30
31
override
bool
HasProneException
()
32
{
33
return
true
;
34
}
35
36
override
bool
HasTarget
()
37
{
38
return
false
;
39
}
40
41
42
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
43
{
44
return
true
;
45
}
46
47
override
void
OnEndServer
(
ActionData
action_data)
48
{
49
super.OnEndServer(action_data);
50
51
float
progress = action_data.m_Callback.GetActionComponentProgress();
52
KitchenTimer
clock =
KitchenTimer
.Cast(action_data.m_MainItem);
53
clock.
SetAlarmTimeServer
(progress);
54
}
55
56
override
void
OnEndAnimationLoopServer
(
ActionData
action_data )
57
{
58
59
}
60
61
override
void
OnUpdate
(
ActionData
action_data)
62
{
63
float
progress = action_data.m_Callback.GetActionComponentProgress();
64
KitchenTimer
clock =
KitchenTimer
.Cast(action_data.m_MainItem);
65
clock.SetAnimationPhaseNow(
"ClockAlarm"
, progress);
66
}
67
68
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionSetKitchenTimerCB
Definition
actionsetkitchentimer.c:2
ActionSetKitchenTimerCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionsetkitchentimer.c:5
ActionSetKitchenTimerCB::TIME_TO_COMPLETE
const float TIME_TO_COMPLETE
Definition
actionsetkitchentimer.c:3
ActionSetKitchenTimer::OnUpdate
override void OnUpdate(ActionData action_data)
Definition
actionsetkitchentimer.c:61
ActionSetKitchenTimer::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actionsetkitchentimer.c:47
ActionSetKitchenTimer::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionsetkitchentimer.c:25
ActionSetKitchenTimer::ActionSetKitchenTimer
void ActionSetKitchenTimer()
Definition
actionsetkitchentimer.c:15
ActionSetKitchenTimer::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionsetkitchentimer.c:42
ActionSetKitchenTimer::HasTarget
override bool HasTarget()
Definition
actionsetkitchentimer.c:36
ActionSetKitchenTimer::OnEndAnimationLoopServer
override void OnEndAnimationLoopServer(ActionData action_data)
Definition
actionsetkitchentimer.c:56
ActionSetKitchenTimer::HasProneException
override bool HasProneException()
Definition
actionsetkitchentimer.c:31
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousRepeat
Definition
cacontinuousrepeat.c:2
CAContinuousRepeat::SetProgress
void SetProgress(float value)
Definition
cacontinuousrepeat.c:68
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
ItemBase
Definition
inventoryitem.c:742
KitchenTimer
Definition
kitchentimer.c:2
KitchenTimer::SetAlarmTimeServer
override void SetAlarmTimeServer(float time01)
Definition
kitchentimer.c:198
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
interact
actionsetkitchentimer.c
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