Dayz
Build 1.29.163047, Scripts Rev. 123548
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actionopen.c
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1
class
ActionOpen
:
ActionSingleUseBase
2
{
3
void
ActionOpen
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_OPENITEM_ONCE;
6
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_OPENITEM_ONCE;
7
//m_Animation = "open";
8
m_Text
=
"#open"
;
9
}
10
11
override
void
CreateConditionComponents
()
12
{
13
m_ConditionItem
=
new
CCINonRuined
;
14
m_ConditionTarget
=
new
CCTNone
;
15
}
16
17
override
bool
HasTarget
()
18
{
19
return
false
;
20
}
21
22
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
23
{
24
if
(item && !item.IsOpen())
25
{
26
Edible_Base
edible;
27
if
(
Class
.
CastTo
(edible,item) && edible.GetIsFrozen())
28
return
false
;
29
30
return
true
;
31
}
32
return
false
;
33
}
34
35
override
bool
ActionConditionContinue
(
ActionData
action_data )
36
{
37
return
true
;
38
}
39
40
override
void
OnExecuteClient
(
ActionData
action_data )
41
{
42
ClearInventoryReservationEx
(action_data);
43
}
44
45
override
void
OnExecuteServer
(
ActionData
action_data )
46
{
47
if
( !
g_Game
.IsMultiplayer() )
48
ClearInventoryReservationEx
(action_data);
49
50
action_data.m_MainItem.Open();
51
}
52
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::ClearInventoryReservationEx
void ClearInventoryReservationEx(ActionData action_data)
Definition
actionbase.c:1040
ActionOpen::ActionConditionContinue
override bool ActionConditionContinue(ActionData action_data)
Definition
actionopen.c:35
ActionOpen::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionopen.c:45
ActionOpen::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionopen.c:11
ActionOpen::OnExecuteClient
override void OnExecuteClient(ActionData action_data)
Definition
actionopen.c:40
ActionOpen::ActionOpen
void ActionOpen()
Definition
actionopen.c:3
ActionOpen::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionopen.c:22
ActionOpen::HasTarget
override bool HasTarget()
Definition
actionopen.c:17
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
Edible_Base
Definition
edible_base.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionopen.c
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