11 override void CreateConditionComponents()
17 override bool HasTarget()
24 if ( item && !item.IsOpen() )
31 override bool ActionConditionContinue(
ActionData action_data )
36 override void OnExecuteClient(
ActionData action_data )
41 override void OnExecuteServer(
ActionData action_data )
43 if( !
GetGame().IsMultiplayer() )
46 action_data.m_MainItem.Open();