Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionuseundergroundlever.c
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1
class
ActionUseUndergroundLever
:
ActionInteractBase
2
{
3
void
ActionUseUndergroundLever
()
4
{
5
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONMOD_OPENDOORFW;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
7
m_Text
=
"#use"
;
8
}
9
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override
void
CreateConditionComponents()
11
{
12
m_ConditionItem
=
new
CCINone
;
13
m_ConditionTarget
=
new
CCTCursor
;
14
}
15
16
override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
17
{
18
Land_Underground_Panel
trgt =
Land_Underground_Panel
.Cast(target.GetObject());
19
20
if
( !trgt )
21
return
false
;
22
23
return
(trgt.CanInteract());
24
}
25
26
override
void
OnStartServer(
ActionData
action_data )
27
{
28
Land_Underground_Panel
target =
Land_Underground_Panel
.Cast(action_data.m_Target.GetObject());
29
30
if
(!target)
31
return
;
32
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target.Interact();
34
}
35
};
ItemBase
Definition:
inventoryitem.c:730
ActionUseUndergroundLever
Definition:
actionuseundergroundlever.c:1
CCINone
Definition:
ccinone.c:1
ActionInteractBase
Definition:
actioninteractbase.c:54
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition:
actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
CCTCursor
Definition:
cctcursor.c:1
m_Text
protected string m_Text
Definition:
actionbase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
Land_Underground_Panel
void Land_Underground_Panel()
Definition:
land_underground_panel.c:38
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
interact
actionuseundergroundlever.c
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