Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionuseundergroundlever.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#use";
8 }
9
11 {
14 }
15
16 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
17 {
18 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
19
20 if ( !trgt )
21 return false;
22
23 return (trgt.CanInteract());
24 }
25
26 override void OnStartServer( ActionData action_data )
27 {
28 super.OnStartServer(action_data);
29
30 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
31
32 if (!target)
33 return;
34
35 target.Interact();
36 }
37
38 override bool IsLockTargetOnUse()
39 {
40 return false;
41 }
42};
ActionBase ActionData
Definition actionbase.c:30
class ActionTargets ActionTarget
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
void Land_Underground_Panel()