Dayz
Build 1.29.163047, Scripts Rev. 123548
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actioncraftimprovisedheadcover.c
Go to the documentation of this file.
1
class
ActionCraftImprovisedHeadCoverCB
:
ActionContinuousBaseCB
2
{
3
private
const
float
TIME_TO_CRAFT_CLOTHES
= 5.0;
4
5
override
void
CreateActionComponent
()
6
{
7
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
TIME_TO_CRAFT_CLOTHES
);
8
}
9
};
10
11
12
class
ActionCraftImprovisedHeadCover
:
ActionContinuousBase
13
{
14
void
ActionCraftImprovisedHeadCover
()
15
{
16
m_CallbackClass
=
ActionCraftImprovisedHeadCoverCB
;
17
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_CRAFTING;
18
m_FullBody
=
true
;
19
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
20
m_SpecialtyWeight
= UASoftSkillsWeight.ROUGH_HIGH;
21
m_Text
=
"#STR_CraftImprovisedHeadCover"
;
22
}
23
24
override
void
CreateConditionComponents
()
25
{
26
m_ConditionItem
=
new
CCINonRuined
;
27
m_ConditionTarget
=
new
CCTNone
;
28
}
29
30
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
31
{
32
if
( item.GetQuantity() >= 2 )
33
{
34
return
true
;
35
}
36
return
false
;
37
}
38
39
override
bool
HasTarget
()
40
{
41
return
false
;
42
}
43
44
override
void
OnFinishProgressServer
(
ActionData
action_data )
45
{
46
EntityAI
item_ingredient = action_data.m_MainItem;
47
EntityAI
cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"HeadCover_Improvised"
);
48
action_data.m_MainItem.AddQuantity(-2);
49
50
MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
51
}
52
53
override
string
GetSoundCategory
(
ActionData
action_data)
54
{
55
return
"ImprovisedCloth_craft"
;
56
}
57
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBaseCB::m_ActionData
ActionData m_ActionData
Definition
animatedactionbase.c:3
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionContinuousBaseCB
Definition
actioncontinuousbase.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Definition
actioncontinuousbase.c:124
ActionCraftImprovisedHeadCoverCB
Definition
actioncraftimprovisedheadcover.c:2
ActionCraftImprovisedHeadCoverCB::TIME_TO_CRAFT_CLOTHES
const float TIME_TO_CRAFT_CLOTHES
Definition
actioncraftimprovisedheadcover.c:3
ActionCraftImprovisedHeadCoverCB::CreateActionComponent
override void CreateActionComponent()
Definition
actioncraftimprovisedheadcover.c:5
ActionCraftImprovisedHeadCover::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Definition
actioncraftimprovisedheadcover.c:44
ActionCraftImprovisedHeadCover::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioncraftimprovisedheadcover.c:24
ActionCraftImprovisedHeadCover::ActionCraftImprovisedHeadCover
void ActionCraftImprovisedHeadCover()
Definition
actioncraftimprovisedheadcover.c:14
ActionCraftImprovisedHeadCover::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actioncraftimprovisedheadcover.c:30
ActionCraftImprovisedHeadCover::HasTarget
override bool HasTarget()
Definition
actioncraftimprovisedheadcover.c:39
ActionCraftImprovisedHeadCover::GetSoundCategory
override string GetSoundCategory(ActionData action_data)
Definition
actioncraftimprovisedheadcover.c:53
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Definition
animatedactionbase.c:145
CAContinuousTime
Definition
cacontinuoustime.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
EntityAI
Definition
inventoryitem.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
continuous
actioncraftimprovisedheadcover.c
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