Dayz
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actionturnoffwhileinhands.c
Go to the documentation of this file.
1
class
ActionTurnOffWhileInHands
:
ActionSingleUseBase
2
{
3
void
ActionTurnOffWhileInHands
()
4
{
5
m_Text
=
"#switch_off"
;
6
}
7
8
override
void
CreateConditionComponents
()
9
{
10
m_ConditionItem
=
new
CCINonRuined
();
11
m_ConditionTarget
=
new
CCTNone
();
12
}
13
14
override
bool
HasTarget
()
15
{
16
return
false
;
17
}
18
19
override
bool
HasProneException
()
20
{
21
return
true
;
22
}
23
24
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
25
{
26
if
(item.IsInherited(
Roadflare
))
27
{
28
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_LIGHTFLARE;
29
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_LIGHTFLARE;
30
}
31
else
if
(item.IsInherited(
Chemlight_ColorBase
))
32
{
33
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_LITCHEMLIGHT;
34
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_LITCHEMLIGHT;
35
}
36
else
if
(item.IsInherited(
GPSReceiver
))
37
{
38
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_PRESS_TRIGGER;
39
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_PRESS_TRIGGER;
40
}
41
else
42
{
43
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_OFF;
44
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_ITEM_OFF;
45
}
46
47
return
item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
48
}
49
50
override
void
OnExecuteServer
(
ActionData
action_data)
51
{
52
action_data.m_MainItem.GetCompEM().SwitchOff();
53
}
54
}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
ActionTurnOffWhileInHands::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionturnoffwhileinhands.c:50
ActionTurnOffWhileInHands::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionturnoffwhileinhands.c:8
ActionTurnOffWhileInHands::ActionTurnOffWhileInHands
void ActionTurnOffWhileInHands()
Definition
actionturnoffwhileinhands.c:3
ActionTurnOffWhileInHands::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionturnoffwhileinhands.c:24
ActionTurnOffWhileInHands::HasTarget
override bool HasTarget()
Definition
actionturnoffwhileinhands.c:14
ActionTurnOffWhileInHands::HasProneException
override bool HasProneException()
Definition
actionturnoffwhileinhands.c:19
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
Chemlight_ColorBase
Definition
chemlight.c:2
GPSReceiver
Definition
gpsreceiver.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
Roadflare
Definition
roadflare.c:25
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionturnoffwhileinhands.c
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