Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actiondeployhuntingtrap.c
Go to the documentation of this file.
2 {
4  {
5  m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
6  m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
7  m_Sound = "craft_universal_0";
8  }
9 
10  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
11  {
12  // Client
13  if ( !GetGame().IsDedicatedServer() )
14  return item.CanBePlaced( player, player.GetPosition() );
15 
16  // Server
17  return true;
18  }
19 
20  override void CreateConditionComponents()
21  {
24  }
25 
26  override bool ActionConditionContinue( ActionData action_data )
27  {
28  return GetGame().IsClient() || action_data.m_MainItem.CanBePlaced( action_data.m_Player, action_data.m_Player.GetPosition() );
29  }
30 
31  override void MoveEntityToFinalPosition(ActionData action_data, vector position, vector orientation)
32  {
33 
34  }
35 }
ItemBase
Definition: inventoryitem.c:730
GetGame
proto native CGame GetGame()
m_Sound
EffectSound m_Sound
Definition: hungersoundhandler.c:18
ActionDeployBase
Definition: actiondeploybase.c:19
CCTNone
Definition: cctnone.c:1
ActionDeployHuntingTrap
Definition: actiondeployhuntingtrap.c:1
PlayerBase
Definition: playerbaseclient.c:1
vector
Definition: enconvert.c:105
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
m_StanceMask
protected int m_StanceMask
Definition: actionbase.c:53