![]() |
Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
|
Protected Member Functions | |
| void | ActionDeployBase () |
| bool | ActionUsesHologram () |
| override bool | AddActionJuncture (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | CreateConditionComponents () |
| void | DropDuringPlacing (PlayerBase player) |
| override Vector2 | GetCameraUDAngle () |
| override bool | HasProgress () |
| override bool | HasTarget () |
| void | MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation) |
| void | MoveEntityToFinalPositionSinglePlayer (ActionData action_data, InventoryLocation source, InventoryLocation destination) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnItemLocationChanged (ItemBase item) |
| override void | OnUpdate (ActionData action_data) |
Protected Attributes | |
| ref array< ItemBase > | m_MovedItems |
| const float | POSITION_OFFSET = 0.5 |
Additional Inherited Members | |
| Private Member Functions inherited from ActionContinuousBase | |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnStartAnimationLoopServer (ActionData action_data) |
Definition at line 19 of file actiondeploybase.c.
|
inlineprotected |
Definition at line 25 of file actiondeploybase.c.
References AnimatedActionBase::m_CallbackClass, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, and ActionBase::m_Text.
|
inlineprotected |
Definition at line 51 of file actiondeploybase.c.
Referenced by OnFinishProgressServer().
|
inlineprotected |
Definition at line 162 of file actiondeploybase.c.
References ActionData, ActionBase::ClearActionJuncture(), and g_Game.
|
inlineprotected |
Definition at line 56 of file actiondeploybase.c.
References ActionData, and m_MovedItems.
|
inlineprotected |
Definition at line 34 of file actiondeploybase.c.
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
|
inlineprotected |
Definition at line 185 of file actiondeploybase.c.
References Class::CastTo(), g_Game, and ItemBase::IsBasebuildingKit().
|
inlineprotected |
Definition at line 64 of file actiondeploybase.c.
|
inlineprotected |
Definition at line 45 of file actiondeploybase.c.
Referenced by MoveEntityToFinalPositionSinglePlayer().
|
inlineprotected |
Definition at line 40 of file actiondeploybase.c.
|
inlineprotected |
Definition at line 206 of file actiondeploybase.c.
References ActionData, g_Game, Math3D::MatrixToQuat(), MoveEntityToFinalPositionSinglePlayer(), InventoryLocation::SetGroundEx(), and Math3D::YawPitchRollMatrix().
Referenced by OnFinishProgressServer().
|
inlineprotected |
Definition at line 232 of file actiondeploybase.c.
References ActionData, and HasProgress().
Referenced by MoveEntityToFinalPosition().
|
inlineprotected |
Definition at line 70 of file actiondeploybase.c.
References ActionData, ActionUsesHologram(), ActionBase::ClearActionJuncture(), g_Game, IsCLIParam(), Debug::Log(), PlaceObjectActionData::m_AlreadyPlaced, m_MovedItems, PlaceObjectActionData::m_Orientation, PlaceObjectActionData::m_Position, MoveEntityToFinalPosition(), POSITION_OFFSET, ToString(), Type, and vector::Zero.
|
inlineprotected |
Definition at line 133 of file actiondeploybase.c.
References g_Game, and m_MovedItems.
|
inlineprotected |
Definition at line 144 of file actiondeploybase.c.
References ActionData, InventoryLocation::GetType(), ActionBase::InventoryReservation(), and m_MovedItems.
Definition at line 23 of file actiondeploybase.c.
Referenced by CreateActionData(), OnFinishProgressServer(), OnItemLocationChanged(), and OnUpdate().
|
protected |
Definition at line 21 of file actiondeploybase.c.
Referenced by OnFinishProgressServer().