Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionDeployHuntingTrap Class Reference
Inheritance diagram for ActionDeployHuntingTrap:
ActionDeployBase

Private Member Functions

void ActionDeployHuntingTrap ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override void CreateConditionComponents ()
override void MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation)
Private Member Functions inherited from ActionDeployBase
void ActionDeployBase ()
bool ActionUsesHologram ()
override bool AddActionJuncture (ActionData action_data)
override ActionData CreateActionData ()
override void CreateConditionComponents ()
void DropDuringPlacing (PlayerBase player)
override Vector2 GetCameraUDAngle ()
override bool HasProgress ()
override bool HasTarget ()
void MoveEntityToFinalPosition (ActionData action_data, vector position, vector orientation)
void MoveEntityToFinalPositionSinglePlayer (ActionData action_data, InventoryLocation source, InventoryLocation destination)
override void OnFinishProgressServer (ActionData action_data)
override void OnItemLocationChanged (ItemBase item)
override void OnUpdate (ActionData action_data)

Additional Inherited Members

Private Attributes inherited from ActionDeployBase
ref array< ItemBasem_MovedItems
const float POSITION_OFFSET = 0.5

Detailed Description

Definition at line 1 of file actiondeployhuntingtrap.c.

Constructor & Destructor Documentation

◆ ActionDeployHuntingTrap()

void ActionDeployHuntingTrap ( )
inlineprivate

Definition at line 3 of file actiondeployhuntingtrap.c.

References AnimatedActionBase::m_CommandUID, m_Sound, and m_StanceMask.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 10 of file actiondeployhuntingtrap.c.

References ActionTarget, ItemBase::CanBePlaced(), and g_Game.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 26 of file actiondeployhuntingtrap.c.

References ActionData, and g_Game.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ MoveEntityToFinalPosition()

override void MoveEntityToFinalPosition ( ActionData action_data,
vector position,
vector orientation )
inlineprivate

The documentation for this class was generated from the following file: