Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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actionreadpaper.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 m_ActionData.m_ActionComponent = new CAContinuousTime(-1.0);
7 }
8
9 override void EndActionComponent()
10 {
11 }
12
13 override void OnStateChange(int pOldState, int pCurrentState)
14 {
15 if (pCurrentState == STATE_NONE && (!g_Game.IsDedicatedServer()))
16 {
17 if (g_Game.GetUIManager() && g_Game.GetUIManager().IsMenuOpen(MENU_NOTE))
18 g_Game.GetUIManager().FindMenu(MENU_NOTE).Close();
19 }
20 else if (pCurrentState == STATE_LOOP_LOOP && pOldState != STATE_LOOP_LOOP && (!g_Game.IsMultiplayer() || g_Game.IsServer()))
21 {
22 ItemBase paper_item = ItemBase.Cast(m_ActionData.m_MainItem);
23 Param1<string> text = new Param1<string>(paper_item.GetWrittenNoteData().GetNoteText());
24 paper_item.RPCSingleParam(ERPCs.RPC_READ_NOTE, text, true,m_ActionData.m_Player.GetIdentity());
25 }
26 }
27};
28
31{
33 {
35 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE;
36 m_FullBody = true;
37 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_PRONE;
38 m_Text = "#read";
39 }
40
46
47 override bool HasTarget()
48 {
49 return false;
50 }
51
52 override void OnUpdate(ActionData action_data)
53 {
54 super.OnUpdate(action_data);
55
56 if(!g_Game.IsDedicatedServer())
57 {
58 if (action_data.m_State == UA_FINISHED && g_Game.GetUIManager() && !g_Game.GetUIManager().IsMenuOpen(MENU_NOTE))
59 {
60 ActionManagerClient.Cast(action_data.m_Player.GetActionManager()).RequestEndAction();
61 }
62 }
63 }
64
65 override void OnEndRequest(ActionData action_data)
66 {
67 if (action_data.m_Callback)
68 {
69 action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT);
70 }
71 }
72};
ActionBase ActionData
Definition actionbase.c:30
ActionData m_ActionData
bool m_FullBody
Definition actionbase.c:67
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
int m_StanceMask
Definition actionbase.c:68
override void RequestEndAction()
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override void EndActionComponent()
override void OnUpdate(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override void OnEndRequest(ActionData action_data)
override WrittenNoteData GetWrittenNoteData()
Definition paper.c:30
DayZGame g_Game
Definition dayzgame.c:3942
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
ERPCs
Definition erpcs.c:2
const int MENU_NOTE
Definition constants.c:190
const int UA_FINISHED
Definition constants.c:469
static const int STATE_NONE
example of implement of CancelCondition returns true it it should CANCEL the action
Definition human.c:349
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
static const int STATE_LOOP_LOOP
Definition human.c:353