Dayz
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actionturnoffweaponflashlight.c
Go to the documentation of this file.
1
class
ActionTurnOffWeaponFlashlight
:
ActionSingleUseBase
2
{
3
ItemBase
m_flashlight
;
4
5
void
ActionTurnOffWeaponFlashlight
()
6
{
7
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ITEM_OFF;
//CMD_ACTIONMOD_INTERACTONCE
8
m_Text
=
"#switch_off"
;
9
}
10
11
override
void
CreateConditionComponents
()
12
{
13
m_ConditionItem
=
new
CCINonRuined
;
14
m_ConditionTarget
=
new
CCTNone
;
15
}
16
17
override
bool
HasTarget
()
18
{
19
return
false
;
20
}
21
22
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
23
{
24
if
( item.IsInherited(
Rifle_Base
) )
25
{
26
//m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
27
m_flashlight
=
ItemBase
.Cast(item.FindAttachmentBySlotName(
"weaponFlashlight"
));
28
}
29
else
if
(item.IsInherited(
Pistol_Base
))
30
{
31
//m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
32
m_flashlight
=
ItemBase
.Cast(item.FindAttachmentBySlotName(
"pistolFlashlight"
));
33
}
34
else
//is not valid item
35
return
false
;
36
37
if
(
m_flashlight
&&
m_flashlight
.HasEnergyManager() &&
m_flashlight
.GetCompEM().CanSwitchOff() )
//TODO review conditions for turning off
38
{
39
return
true
;
40
}
41
42
return
false
;
43
}
44
45
override
void
OnExecuteServer
(
ActionData
action_data )
46
{
47
if
(
m_flashlight
.HasEnergyManager() )
48
{
49
if
(
m_flashlight
.GetCompEM().IsSwitchedOn() )
50
{
51
m_flashlight
.GetCompEM().SwitchOff();
52
}
53
Weapon_Base
.Cast(action_data.m_MainItem).FlashlightOff();
//currently seems to be doing nothing
54
}
55
}
56
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
ActionTurnOffWeaponFlashlight::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionturnoffweaponflashlight.c:45
ActionTurnOffWeaponFlashlight::ActionTurnOffWeaponFlashlight
void ActionTurnOffWeaponFlashlight()
Definition
actionturnoffweaponflashlight.c:5
ActionTurnOffWeaponFlashlight::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionturnoffweaponflashlight.c:11
ActionTurnOffWeaponFlashlight::m_flashlight
ItemBase m_flashlight
Definition
actionturnoffweaponflashlight.c:3
ActionTurnOffWeaponFlashlight::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionturnoffweaponflashlight.c:22
ActionTurnOffWeaponFlashlight::HasTarget
override bool HasTarget()
Definition
actionturnoffweaponflashlight.c:17
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
ItemBase
Definition
inventoryitem.c:742
Pistol_Base
base for semi auto weapons @NOTE name copies config base class
Definition
pistolalt_base.c:2
PlayerBase
Definition
playerbaseclient.c:2
Rifle_Base
base for rifles @NOTE name copies config base class
Definition
sks.c:70
Weapon_Base
shorthand
Definition
boltactionrifle_base.c:6
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionturnoffweaponflashlight.c
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