Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionclose.c
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2 {
3  void ActionClose()
4  {
5  m_Text = "#close";
6  }
7 
8  override void CreateConditionComponents()
9  {
12  }
13 
14  override bool HasTarget()
15  {
16  return false;
17  }
18 
19  override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
20  {
21  if ( item && item.IsOpen() )
22  {
23  return true;
24  }
25  return false;
26  }
27 
28  //setup
29  override bool SetupAction( PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL )
30  {
31  if( super.SetupAction( player, target, item, action_data, extra_data ) )
32  {
33  SetCloseAnimation( item );
34 
35  return true;
36  }
37 
38  return false;
39  }
40 
41  void SetCloseAnimation( ItemBase item )
42  {
43  switch( item.Type() )
44  {
45  case Compass:
46  m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE;
47  break;
48  case TelescopicBaton:
49  m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
50  break;
51  }
52  }
53 
54  override void OnExecuteServer( ActionData action_data )
55  {
56  action_data.m_MainItem.Close();
57  }
58 };
ItemBase
Definition: inventoryitem.c:730
Param
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition: param.c:11
Compass
Definition: compass.c:1
CCTNone
Definition: cctnone.c:1
PlayerBase
Definition: playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
ActionData
Definition: actionbase.c:20
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition: dayzplayer.c:601
m_Text
protected string m_Text
Definition: actionbase.c:49
ActionSingleUseBase
Definition: actionsingleusebase.c:41
m_ConditionItem
ref CCIBase m_ConditionItem
Definition: actionbase.c:55
CCINonRuined
Definition: ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition: actionbase.c:56
TelescopicBaton
Definition: telescopicbaton.c:1
ActionClose
Definition: actionclose.c:1