Dayz
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actionconsumesingle.c
Go to the documentation of this file.
1
class
ActionConsumeSingle
:
ActionSingleUseBase
2
{
3
const
int
DEFAULT_CONSUMED_QUANTITY
= 1;
4
5
void
ActionConsumeSingle
()
6
{
7
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_LICKBATTERY;
8
m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_LICKBATTERY;
9
10
m_Text
=
"#eat"
;
11
}
12
13
int
GetConsumedQuantity
()
14
{
15
return
DEFAULT_CONSUMED_QUANTITY
;
16
}
17
18
override
bool
HasProneException
()
19
{
20
return
true
;
21
}
22
23
override
bool
HasTarget
()
24
{
25
return
false
;
26
}
27
28
override
void
CreateConditionComponents
()
29
{
30
m_ConditionItem
=
new
CCINotRuinedAndEmpty
();
31
m_ConditionTarget
=
new
CCTSelf
();
32
}
33
34
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item)
35
{
36
ConsumeConditionData
dta =
new
ConsumeConditionData
(player,item);
37
return
super.ActionCondition(player, target, item) && player.CanEatAndDrink() && player.CanConsumeFood(dta) && item.CanBeConsumed(dta);
38
}
39
40
override
void
OnExecuteServer
(
ActionData
action_data)
41
{
42
PlayerBase
player = action_data.m_Player;
43
44
if
(player && action_data.m_MainItem)
45
{
46
PlayerConsumeData
consumeData =
new
PlayerConsumeData
();
47
consumeData.
m_Type
=
EConsumeType
.ITEM_SINGLE_TIME;
48
consumeData.
m_Amount
=
GetConsumedQuantity
();
49
consumeData.
m_Source
= action_data.m_MainItem;
50
consumeData.
m_Agents
= action_data.m_Player.GetBloodyHandsPenaltyAgents();
51
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player.Consume(consumeData);
53
}
54
}
55
56
override
void
OnEndServer
(
ActionData
action_data)
57
{
58
super.OnEndServer(action_data);
59
60
if
(action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0))
61
action_data.m_MainItem.SetQuantity(0);
62
}
63
}
64
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class
ActionConsumeSingleCB :
ActionSingleUseBaseCB
67
{
68
override
void
CreateActionComponent
()
69
{
70
m_ActionData.m_ActionComponent =
new
CASingleUseQuantityEdible
(
UAQuantityConsumed
.
DEFAULT
);
71
}
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}
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionConsumeSingle::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actionconsumesingle.c:40
ActionConsumeSingle::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actionconsumesingle.c:56
ActionConsumeSingle::DEFAULT_CONSUMED_QUANTITY
const int DEFAULT_CONSUMED_QUANTITY
Definition
actionconsumesingle.c:3
ActionConsumeSingle::CreateConditionComponents
override void CreateConditionComponents()
Definition
actionconsumesingle.c:28
ActionConsumeSingle::GetConsumedQuantity
int GetConsumedQuantity()
Definition
actionconsumesingle.c:13
ActionConsumeSingle::ActionConsumeSingle
void ActionConsumeSingle()
Definition
actionconsumesingle.c:5
ActionConsumeSingle::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
actionconsumesingle.c:34
ActionConsumeSingle::HasTarget
override bool HasTarget()
Definition
actionconsumesingle.c:23
ActionConsumeSingle::HasProneException
override bool HasProneException()
Definition
actionconsumesingle.c:18
ActionSingleUseBaseCB
Definition
actionsingleusebase.c:2
ActionSingleUseBaseCB::CreateActionComponent
override void CreateActionComponent()
Definition
actionsingleusebase.c:3
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUIDProne
int m_CommandUIDProne
Definition
animatedactionbase.c:144
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CASingleUseQuantityEdible
Definition
casingleusequantityedible.c:2
CCINotRuinedAndEmpty
Definition
ccinotruinedandempty.c:2
CCTSelf
Definition
cctself.c:2
ConsumeConditionData
Definition
consumeconditiondata.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
PlayerConsumeData
Definition
playerconsumedata.c:2
PlayerConsumeData::m_Type
EConsumeType m_Type
Definition
playerconsumedata.c:8
PlayerConsumeData::m_Amount
float m_Amount
Definition
playerconsumedata.c:3
PlayerConsumeData::m_Agents
int m_Agents
Definition
playerconsumedata.c:4
PlayerConsumeData::m_Source
ItemBase m_Source
Definition
playerconsumedata.c:7
UAQuantityConsumed
Definition
actionconstants.c:4
UAQuantityConsumed::DEFAULT
const float DEFAULT
Definition
actionconstants.c:5
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
EConsumeType
EConsumeType
Definition
econsumetype.c:2
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
actionconsumesingle.c
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