Dayz
Build 1.29.163047, Scripts Rev. 123548
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actioninjectself.c
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1
class
ActionInjectSelf
:
ActionSingleUseBase
2
{
3
void
ActionInjectSelf
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INJECTION;
6
m_FullBody
=
true
;
7
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
8
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
9
m_Text
=
"#inject"
;
10
}
11
12
override
void
CreateConditionComponents
()
13
{
14
m_ConditionItem
=
new
CCINonRuined
;
15
m_ConditionTarget
=
new
CCTSelf
;
16
}
17
18
override
bool
HasTarget
()
19
{
20
return
false
;
21
}
22
23
override
void
OnExecuteServer
(
ActionData
action_data )
24
{
25
if
(action_data.m_MainItem)
26
{
27
ApplyModifiers
(action_data);
28
}
29
}
30
31
override
void
OnEndServer
(
ActionData
action_data )
32
{
33
super.OnEndServer(action_data);
34
35
if
(action_data.m_WasExecuted && action_data.m_MainItem )
36
{
37
action_data.m_MainItem.Delete();
38
}
39
}
40
41
override
void
OnEndClient
(
ActionData
action_data )
42
{
43
if
(action_data.m_WasExecuted && action_data.m_MainItem )
44
{
45
action_data.m_MainItem.DeleteOnClient();
46
}
47
}
48
49
override
void
ApplyModifiers
(
ActionData
action_data )
50
{
51
action_data.m_MainItem.OnApply(action_data.m_Player);
52
//action_data.m_Player.m_ModifiersManager.DeactivateModifier(eModifiers.MDF_HEART_ATTACK);
53
54
}
55
};
ActionData
ActionBase ActionData
Definition
actionbase.c:30
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:67
ActionBase::m_Text
string m_Text
Definition
actionbase.c:64
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:70
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Definition
actionbase.c:83
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:71
ActionBase::m_StanceMask
int m_StanceMask
Definition
actionbase.c:68
ActionInjectSelf::ActionInjectSelf
void ActionInjectSelf()
Definition
actioninjectself.c:3
ActionInjectSelf::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
actioninjectself.c:23
ActionInjectSelf::OnEndServer
override void OnEndServer(ActionData action_data)
Definition
actioninjectself.c:31
ActionInjectSelf::CreateConditionComponents
override void CreateConditionComponents()
Definition
actioninjectself.c:12
ActionInjectSelf::ApplyModifiers
override void ApplyModifiers(ActionData action_data)
Definition
actioninjectself.c:49
ActionInjectSelf::HasTarget
override bool HasTarget()
Definition
actioninjectself.c:18
ActionInjectSelf::OnEndClient
override void OnEndClient(ActionData action_data)
Definition
actioninjectself.c:41
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Definition
actionsingleusebase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINonRuined
Definition
ccinonruined.c:2
CCTSelf
Definition
cctself.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Games
Dayz
scripts
4_world
classes
useractionscomponent
actions
singleuse
medical
actioninjectself.c
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