Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- id_bit_offset
: playerstomach.c
- ID_EMOTE_CAMPFIRE
: constants.c
- ID_EMOTE_CLAP
: constants.c
- ID_EMOTE_COME
: constants.c
- ID_EMOTE_DABBING
: constants.c
- ID_EMOTE_DANCE
: constants.c
- ID_EMOTE_DEBUG
: constants.c
- ID_EMOTE_DOWN
: constants.c
- ID_EMOTE_FACEPALM
: constants.c
- ID_EMOTE_GREETING
: constants.c
- ID_EMOTE_HEART
: constants.c
- ID_EMOTE_HOLD
: constants.c
- ID_EMOTE_LISTENING
: constants.c
- ID_EMOTE_LOOKATME
: constants.c
- ID_EMOTE_LYINGDOWN
: constants.c
- ID_EMOTE_MOVE
: constants.c
- ID_EMOTE_NOD
: constants.c
- ID_EMOTE_POINT
: constants.c
- ID_EMOTE_POINTSELF
: constants.c
- ID_EMOTE_RPS
: constants.c
- ID_EMOTE_RPS_P
: constants.c
- ID_EMOTE_RPS_R
: constants.c
- ID_EMOTE_RPS_S
: constants.c
- ID_EMOTE_SALUTE
: constants.c
- ID_EMOTE_SHAKE
: constants.c
- ID_EMOTE_SHRUG
: constants.c
- ID_EMOTE_SILENT
: constants.c
- ID_EMOTE_SITA
: constants.c
- ID_EMOTE_SITB
: constants.c
- ID_EMOTE_SOS
: constants.c
- ID_EMOTE_SUICIDE
: constants.c
- ID_EMOTE_SURRENDER
: constants.c
- ID_EMOTE_TAUNT
: constants.c
- ID_EMOTE_TAUNTELBOW
: constants.c
- ID_EMOTE_TAUNTKISS
: constants.c
- ID_EMOTE_TAUNTTHINK
: constants.c
- ID_EMOTE_THROAT
: constants.c
- ID_EMOTE_THUMB
: constants.c
- ID_EMOTE_THUMBDOWN
: constants.c
- ID_EMOTE_TIMEOUT
: constants.c
- ID_EMOTE_VOMIT
: constants.c
- ID_EMOTE_WATCHING
: constants.c
- IDC_BOOK_VIEWER_NEXT
: constants.c
- IDC_BOOK_VIEWER_PREV
: constants.c
- IDC_CANCEL
: constants.c
- IDC_INT_EXIT
: constants.c
- IDC_INT_RETRY
: constants.c
- IDC_INT_RETRY_CUSTOM
: constants.c
- IDC_MAIN_CHARACTER
: constants.c
- IDC_MAIN_CONTINUE
: constants.c
- IDC_MAIN_MULTIPLAYER
: constants.c
- IDC_MAIN_NEXT_CHARACTER
: constants.c
- IDC_MAIN_ONLINE
: constants.c
- IDC_MAIN_OPTIONS
: constants.c
- IDC_MAIN_PLAY
: constants.c
- IDC_MAIN_PREV_CHARACTER
: constants.c
- IDC_MAIN_QUIT
: constants.c
- IDC_MULTI_INVITE
: constants.c
- IDC_MULTI_REFRESH
: constants.c
- IDC_OK
: constants.c
- IDC_RESTART
: constants.c
- IDENTITY_NOT_CREATED
: clientkickedmodule.c
- Idle()
: enscript.c
- IDLE1_INPUT
: dayzanimalinputcontroller.c
- IDLE2_INPUT
: dayzanimalinputcontroller.c
- IDLE3_INPUT
: dayzanimalinputcontroller.c
- IDToName()
: itembase.c
- IEntitySource
: enentity.c
- IFire
: constants.c
- IGNITE_WIND_THRESHOLD
: fireplacebase.c
- IGNITED
: fireworksbase.c
- IGNORE_WHEN_IN_GAME
: dayzgame.c
- ignoreMapOwnership
: cfggameplaydatajson.c
- ignoreNavItemsOwnership
: cfggameplaydatajson.c
- IgnoreOutOfReachCondition()
: basebuildingbase.c
- IGNOREPOINTER
: enwidgets.c
- ILLUMINATING
: grenade_base.c
- IMMEDIATE
: particlesource.c
, tools.c
- ImmediateUpdate()
: displaystatus.c
- ImpactSoundLookupTable()
: dayzanimeventmaps.c
- ImpactTypes
: impacteffects.c
- INACTIVE
: enphysics.c
- Inc()
: dayzgame.c
- INCORRECT_CLIENT_STATE
: connecterrorclientmodule.c
- IncreaseOverheating()
: itembase.c
- INDEX_NOT_FOUND
: gameplay.c
- InfectedResetCleanup()
: centraleconomy.c
- InfectedSoundEventBase()
: infectedsoundeventbase.c
- InfectedSoundEventHandler()
: infectedsoundeventhandler.c
- InfectedSpawn()
: centraleconomy.c
- InfectedToggleVisualisation()
: centraleconomy.c
- InfectedToggleZoneInfo()
: centraleconomy.c
- InfectedZone
: centraleconomy.c
- INFO
: endebug.c
- InformPlayers()
: actionbase.c
- Ingredient
: pluginrecipesmanagerbase.c
- InheritsFrom()
: optionselectormultistate.c
- Init()
: staminasoundhandler.c
, land_underground_waterreservoir.c
, dayzplayerimplementmeleecombat.c
, clockbase.c
, fireworksbase.c
, fishingrod_base.c
, broom.c
, fireworkslauncher.c
, fireworkslauncheranniversary.c
, torch.c
, dayzplayercamera_base.c
, dayzplayercameraironsights.c
, dayzplayermeleefightlogic_lightheavy.c
, undergroundtrigger.c
, pluginpresencenotifier.c
, dayzplayerinventory.c
- INIT
: enentity.c
, contaminatedarea_dynamic.c
- init
: magnum.c
- Init
: inventorygrid.c
, dayzgame.c
, uihintpanel.c
, ppemanager.c
, tools.c
, controlsxbox.c
, crosshairselector.c
, huddebug.c
, inventorymenu.c
, inventory.c
, itemdropwarningmenu.c
, missionloader.c
, construction.c
, spookyareamisc.c
, destructioneffects.c
, modifierbase.c
, modifiersmanager.c
, notifiersmanager.c
, playerstatspco.c
, smptanimmeta.c
, remoteplayerstatdebug.c
, infectedsoundeventbase.c
, playersoundeventbase.c
, injurysoundhandler.c
, playersoundmanager.c
, staminamodifierdata.c
- INIT_DEBUG_OBJECT
: plugindayzcreatureaidebug.c
- INIT_LINE_STRETCH
: fishingrod_base.c
- INIT_RESPAWN_IDENTITY
: clientkickedmodule.c
- InitActionComponent()
: actionactivatetrap.c
, actionarmexplosive.c
- InitBase()
: modifierbase.c
- InitBaseState()
: construction.c
, basebuildingbase.c
- InitCameraOnPlayer()
: dayzplayercamera_base.c
- InitConditionMask()
: actionbase.c
- InitContainers()
: inventorymenu.c
- InitCuttent()
: ppematclassparametercolor.c
, ppematclassparameterfloat.c
- InitDebugObject()
: plugindayzcreatureaidebug.c
- InitDefaults()
: ppematclassparametercolor.c
, ppematclassparameterfloat.c
- InitEffect()
: effect.c
- InitEx()
: playersoundeventbase.c
- INITIAL_BURN
: roadflare.c
- Initialize()
: sound.c
- InitializeActions()
: advancedcommunication.c
, building.c
, itembase.c
, carscript.c
- InitializeWidgets()
: pluginitemdiagnostic.c
- InitiateExplosion()
: explosivesbase.c
- InitInputWrapperData()
: inventory.c
- InitItemVariables()
: itembase.c
- InitMiningValues()
: woodbase.c
- InitMuzzleArray()
: crossbow.c
, sks.c
, boltactionrifleexternalmagazine_base.c
, boltactionrifleinnermagazine_base.c
, doublebarrel_base.c
, weaponstablestate.c
, flaregun.c
, pistol_base.c
, repeater.c
, rifleboltfree_base.c
, rifleboltlock_base.c
, riflesingleshot_base.c
, mp133.c
, singleshotpistol_base.c
- InitOptionalVariables()
: connecterrorscriptmodule.c
, errorhandlermodule.c
- InitPPEManagerClassMap()
: ppemanager.c
- InitServer
: cfggameplaydatajson.c
- InitSky()
: proto.c
- InitTable()
: dayzanimeventmaps.c
- InitValues()
: pperequestdata.c
- InitVisuals()
: construction.c
, basebuildingbase.c
- InitWidgets()
: pluginremoteplayerdebugclient.c
- InitZoneClient()
: contaminatedarea.c
, spookyarea.c
- InitZoneServer()
: contaminatedarea.c
, spookyarea.c
- INJECT_STRING_RABBIT
: eactions.c
- INJECT_STRING_TIGER
: eactions.c
- InjectDamageSystemValues()
: remoteplayerstatdebug.c
- InjectTypes
: plugintransmissionagents.c
- INJURED_HIGH
: playersoundeventhandler.c
- INJURED_LIGHT
: playersoundeventhandler.c
- INJURED_MEDIUM
: playersoundeventhandler.c
- INJURY
: playersoundeventbase.c
, playersoundmanager.c
- InjuryAnimationHandler()
: injuryhandler.c
- InjuryHeavySoundEvent()
: injuryevents.c
- InjuryLightSoundEvent()
: injuryevents.c
- InjuryMediumSoundEvent()
: injuryevents.c
- InjurySoundEvents()
: injuryevents.c
- INORDER
: gameplay.c
- INPUT_ACTION_TYPE_COMBO
: constants.c
- INPUT_ACTION_TYPE_DOUBLETAP
: constants.c
- INPUT_ACTION_TYPE_DOWN_EVENT
: constants.c
- INPUT_ACTION_TYPE_HOLD_EVENT
: constants.c
- INPUT_ACTION_TYPE_MASK
: constants.c
- INPUT_ACTION_TYPE_NONE
: constants.c
- INPUT_ACTION_TYPE_SHORTCLICK_EVENT
: constants.c
- INPUT_ACTION_TYPE_SPECIALCOMBO
: constants.c
- INPUT_ACTION_TYPE_STATE
: constants.c
- INPUT_ACTION_TYPE_UP_EVENT
: constants.c
- INPUT_AXIS
: constants.c
- INPUT_COMBO_AXIS
: constants.c
- INPUT_COMBO_AXIS_OFFSET
: constants.c
- INPUT_COMBO_KEY_OFFSET
: constants.c
- INPUT_COMBO_MASK
: constants.c
- INPUT_DEVICE_CHEAT
: constants.c
- INPUT_DEVICE_GAMEPAD
: constants.c
- INPUT_DEVICE_GAMEPAD_AXIS
: constants.c
- INPUT_DEVICE_KEYBOARD
: constants.c
- INPUT_DEVICE_MOUSE
: constants.c
- INPUT_DEVICE_MOUSE_AXIS
: constants.c
- INPUT_DEVICE_STICK
: constants.c
- INPUT_DEVICE_STICK_AXIS
: constants.c
- INPUT_DEVICE_STICK_POV
: constants.c
- INPUT_DEVICE_TRACKIR
: constants.c
- INPUT_DEVICE_XINPUT
: constants.c
- INPUT_EXCLUDE_ALL
: constants.c
- INPUT_EXCLUDE_INVENTORY
: constants.c
- INPUT_EXCLUDE_MAP
: constants.c
- INPUT_EXCLUDE_MOUSE_ALL
: constants.c
- INPUT_EXCLUDE_MOUSE_RADIAL
: constants.c
- INPUT_HACK
: clientkickedmodule.c
- INPUT_KEY_MASK
: constants.c
- INPUT_MODULE_TYPE_MASK
: constants.c
- INPUT_POV
: constants.c
- INPUT_UDT_ADVANCED_PLACEMENT
: _constants.c
- INPUT_UDT_GESTURE
: _constants.c
- INPUT_UDT_HAND_REMOTE_EVENT
: _constants.c
- INPUT_UDT_INVENTORY
: _constants.c
- INPUT_UDT_ITEM_MANIPULATION
: _constants.c
- INPUT_UDT_MELEE_TARGET
: _constants.c
- INPUT_UDT_QUICKABARSHORTCUT
: _constants.c
- INPUT_UDT_RESET_ADS
: _constants.c
- INPUT_UDT_STANDARD_ACTION_END_REQUEST
: _constants.c
- INPUT_UDT_STANDARD_ACTION_INPUT_END
: _constants.c
- INPUT_UDT_STANDARD_ACTION_START
: _constants.c
- INPUT_UDT_USER_MUTE_XBOX
: _constants.c
- INPUT_UDT_WEAPON_ACTION
: _constants.c
- INPUT_UDT_WEAPON_LIFT_EVENT
: _constants.c
- INPUT_UDT_WEAPON_REMOTE_EVENT
: _constants.c
- InRange()
: enconvert.c
- InsertAgent()
: itembase.c
- InsertDialogueErrorProperties()
: errorhandlermodule.c
- InsertErrorProperties()
: errorhandlermodule.c
- InsertExtendedPrefixDialogueErrorProperties()
: errorhandlermodule.c
- InsertExtendedPrefixSplitDialogueErrorProperties()
: errorhandlermodule.c
- InsertHeaderDialogueErrorProperties()
: errorhandlermodule.c
- InsertPrefixDialogueErrorProperties()
: errorhandlermodule.c
- InsertSplitDialogueErrorProperties()
: errorhandlermodule.c
- InsertUpdatedMaterial()
: ppemanager.c
- INSIDE
: aiworld.c
- INSTANCETYPE_AI_REMOTE
: dayzplayer.c
- INSTANCETYPE_AI_SERVER
: dayzplayer.c
- INSTANCETYPE_AI_SINGLEPLAYER
: dayzplayer.c
- INSTANCETYPE_CLIENT
: dayzplayer.c
- INSTANCETYPE_REMOTE
: dayzplayer.c
- INSTANCETYPE_SERVER
: dayzplayer.c
- INT
: dayzcreature.c
- int
: entityai.c
, cacheobject.c
- INTENSE
: anniversarymusicsource.c
- Interact()
: land_underground_panel.c
- Intermediate
: magazine.c
- InternalCommand()
: human.c
- InternalResetTarget()
: dayzplayerimplementmeleecombat.c
- INTERRUPT
: human.c
- Interrupt()
: actionbase.c
, actionmanagerbase.c
, actionunfoldmap.c
- InterruptCallbackCommand()
: emotemanager.c
- InterruptGestureCheck()
: emotemanager.c
- InterruptWaterCheck()
: emotemanager.c
- INTERUPTED
: fishingrod_base.c
- INTIMIDATE
: dayzanimalinputcontroller.c
- INV_MOV_DOWN
: inventory.c
- INV_MOV_LEFT
: inventory.c
- INV_MOV_RIGHT
: inventory.c
- INV_MOV_UP
: inventory.c
- INVALID
: ensystem.c
, controlsxboxnew.c
, anniversarymusicsource.c
- INVALID_ID
: clientkickedmodule.c
- INVALID_SESSION
: connecterrorclientmodule.c
- INVALID_UID
: clientkickedmodule.c
- INVENTORY
: constants.c
- Inventory()
: inventory.c
- Inventory_Base
: itembase.c
- INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG
: ediagmenuids.c
- INVENTORY_MENU
: ediagmenuids.c
- InventoryCheckContext
: inventory.c
- InventoryCommandType
: inventory.c
- inventoryDebugPrint()
: debug.c
- InventoryItemBase
: inventoryitem.c
- InventoryItemSuper
: inventoryitem.c
- InventoryJunctureType
: inventory.c
- InventoryLocationType
: inventorylocation.c
- InventoryMenu()
: inventorymenu.c
- InventoryMode
: inventory.c
- InventoryMovementButtonTickHandler()
: inventory.c
- InventoryReservation()
: actionbase.c
- InventoryTraversalType
: gameplay.c
- InventoryValidationReason
: inventory.c
- InventoryValidationResult
: inventory.c
- INVITE
: biosusermanager.c
- INVITE_FAIL_SAME_SERVER
: notificationsystem.c
- Invoke()
: tools.c
- IRREGULAR
: epulsetype.c
- IS_IN_PLAYER_INVENTORY
: pluginrecipesmanager.c
- IsActionFinished()
: human.c
- IsActivable()
: trapbase.c
- IsActive()
: modifierbase.c
, trapbase.c
, plugindayzplayerdebug.c
, pluginitemdiagnostic.c
- IsAlarmOn()
: clockbase.c
- IsAnimSlotPlaying()
: envisual.c
- IsAnyRequesterRunning()
: ppemanager.c
- IsAnyValveActive()
: land_underground_waterreservoir.c
- IsAttachmentSlotLocked()
: basebuildingbase.c
- IsAuthoritative()
: dayzplayerinventory.c
, hand_events.c
- IsAutodestroy()
: effect.c
- IsBarrelWithHoles()
: fireplacebase.c
- IsBaseFireplace()
: fireplacebase.c
- IsBehindEntity()
: dayzplayermeleefightlogic_lightheavy.c
- IsBeingPlaced()
: itembase.c
- IsBloodContainer()
: itembase.c
- IsBoltOpen()
: flaregun.c
, singleshotpistol_base.c
- IsBoxVisible()
: enworld.c
- IsBuilding()
: actionbase.c
- IsBurning()
: fireplacebase.c
- IsCamera3rdRaised()
: dayzplayer.c
, dayzplayercamera3rdperson.c
- IsCameraBlending()
: dayzplayer.c
- IsCameraNV()
: dayzplayercamera_base.c
- IsCargoEmpty()
: fireplacebase.c
- IsCargoException4x3()
: itembase.c
- IsCeilingHighEnoughForSmoke()
: fireplacebase.c
- IsChamberFiredOut()
: weaponstablestate.c
- IsChamberFull()
: weaponstablestate.c
- IsChamberValid()
: weaponstablestate.c
- IsChangingStance()
: human.c
- IsCLIParam()
: ensystem.c
- IsColliding()
: construction.c
- IsCollidingEx()
: construction.c
- IsColorSet()
: itembase.c
- IsCombineAll()
: itembase.c
- IsConnected()
: remotedetonator.c
- IsContainRecipe()
: cacheobject.c
- IsControlClass()
: enwidgets.c
- IsControllsLocked()
: emotemanager.c
- IsCoolDown
: softskillsmanager.c
- IsCorpse()
: edible_base.c
- IsCoverFaceForShave()
: itembase.c
- IsCuttable()
: woodbase.c
- IsDamageDestroyed()
: actionbase.c
- IsDanger()
: animalbase.c
- IsDayZCreature()
: dayzanimal.c
- IsDeathConditionMet()
: dayzanimal.c
, human.c
- IsDeathProcessed()
: dayzanimal.c
, human.c
- IsDeployable()
: trap_landmine.c
, basebuildingbase.c
, trap_tripwire.c
, trap_smallfish.c
, itembase.c
- IsDeploymentAction()
: actionbase.c
, actiondeployobject.c
- IsDeploySound()
: itembase.c
- IsDestroyReqested()
: smptanimmeta.c
- IsDestroyRequested()
: soundevents.c
- IsDestructionBehaviour()
: animalbase.c
- IsDigesting()
: playerstomach.c
- IsDischarged()
: weaponstablestate.c
, pistol_base.c
- IsDrink()
: actionbase.c
, actiondrinkpondcontinuous.c
, actiondrinkwellcontinuous.c
- IsDummy()
: playersoundeventbase.c
- IsDummyFinished()
: playersoundeventbase.c
- IsEat()
: actionbase.c
- IsEmotePlaying()
: emotemanager.c
- IsEmpty()
: fireplacebase.c
- IsEntityBehindEntityInAngle()
: dayzplayerimplementmeleecombat.c
- IsEvading()
: dayzplayermeleefightlogic_lightheavy.c
- IsEvent()
: human.c
- IsExplosive()
: explosivesbase.c
, itembase.c
- IsEyeZoom()
: dayzplayer.c
- IsFacingCamera()
: basebuildingbase.c
- IsFacingFireplace()
: fireplacebase.c
- IsFacingPlayer()
: basebuildingbase.c
, itembase.c
- IsFinished()
: playersoundeventbase.c
- IsFinishedAllocating()
: particlemanager.c
- IsFinisher()
: human.c
- IsFireplace()
: fireplacebase.c
- IsFireplaceIndoor()
: fireplacebase.c
- IsFishingActive()
: fishingrod_base.c
- IsFocusable()
: serverbrowsertab.c
- IsFoodBaked()
: edible_base.c
- IsFoodBoiled()
: edible_base.c
- IsFoodBurned()
: edible_base.c
- IsFoodDried()
: edible_base.c
- IsFoodRaw()
: edible_base.c
- IsFoodRotten()
: edible_base.c
- IsFruit()
: edible_base.c
- IsFuel()
: fireplacebase.c
- IsFullBody()
: actionbase.c
, plugindayzplayerdebug.c
- IsFullQuantity()
: itembase.c
- IsGestureCallback()
: human.c
- IsHandbrakeActive()
: carscript.c
- IsHeavyBehaviour()
: itembase.c
- IsHitTypeFinisher()
: dayzplayermeleefightlogic_lightheavy.c
- IsHoldingBreath()
: dayzplayer.c
- IsHologram()
: itembase.c
- IsIdle()
: weaponstablestate.c
- IsIgnoredByConstruction()
: basebuildingbase.c
, itembase.c
, dayzanimal.c
- IsInactive()
: trapbase.c
- IsInAnimPhase()
: fireplacebase.c
- IsInBlock()
: dayzplayermeleefightlogic_lightheavy.c
- IsInComboRange()
: human.c
- IsIndoorOven()
: fireplacebase.c
- IsInitialized()
: combinationlock.c
, huddebug.c
- IsInjuryAnimEnabled()
: injuryhandler.c
- IsInProne()
: human.c
- IsInRaisedProne()
: human.c
- IsInReach()
: actionbase.c
- IsInRoll()
: human.c
- IsInstant()
: actionbase.c
, actionunfoldmap.c
- IsInThirdPerson()
: dayzplayer.c
- IsInUse()
: staminahandler.c
- IsInventoryVisible()
: carscript.c
, advancedcommunication.c
, explosivesbase.c
, scriptedentity.c
- IsInWater()
: human.c
- IsInWeaponReloadBulletSwitchState()
: human.c
- IsItemAttachedQuantity()
: fireplacebase.c
- IsItemBase()
: itembase.c
- IsItemInCargoOfSomething()
: actionlightitemonfire.c
- IsItemInHandsHidden()
: humanitems.c
, humanitems.h
- IsItemInHandsWeapon()
: humanitems.h
, humanitems.c
- IsItemTypeAttached()
: fireplacebase.c
- IsJammed()
: repeater.c
, boltactionrifleinnermagazine_base.c
, magnum.c
, singleshotpistol_base.c
, rifleboltlock_base.c
, mp133.c
, weaponstablestate.c
, flaregun.c
, crossbow.c
, sks.c
, boltactionrifleexternalmagazine_base.c
, doublebarrel_base.c
, pistol_base.c
, rifleboltfree_base.c
, riflesingleshot_base.c
- IsKindling()
: fireplacebase.c
- IsKit()
: remotedetonator.c
- IsLanding()
: human.c
- IsLandMarkFinalized()
: enworld.c
- IsLeaning()
: human.c
- IsLeavingUncon()
: human.c
- IsLightSource()
: itembase.c
- IsLightSourceExtra()
: radialquickbarmenu.c
- IsLiquidContainer()
: itembase.c
- IsLiquidPresent()
: itembase.c
- IsLoading()
: dayzgame.c
- IsLocal()
: actionbase.c
- IsLockAttached()
: combinationlock.c
- IsLocked()
: combinationlock.c
, modifierbase.c
- IsLockedOnGate()
: combinationlock.c
- IsLockTargetOnUse()
: actionbase.c
- IsManagingArrows()
: dayzanimal.c
- IsMeat()
: edible_base.c
- IsMeleeEvade()
: human.c
- IsMeleeTargetObstructed()
: meleetargeting.c
- IsModifierActive()
: human.c
, modifiersmanager.c
- IsModifiersEnable()
: modifiersmanager.c
- IsModuleExist()
: pluginmanager.c
- IsMoving()
: carscript.c
- IsMushroom()
: edible_base.c
- IsNotInitialized()
: serverbrowsertab.c
- IsNVG()
: itembase.c
- IsNVGExtra()
: radialquickbarmenu.c
- IsObjectObstructedCache()
: miscgameplayfunctions.c
- IsObstructed()
: dayzplayerimplementmeleecombat.c
- IsOcean()
: enworld.c
- IsOnBack()
: human.c
- IsOneHandedBehaviour()
: itembase.c
- IsOnInteriorSurface()
: fireplacebase.c
- IsOnLand()
: human.c
- IsOnWaterSurface()
: fireplacebase.c
- IsOpen()
: fireplacebase.c
, cannedfood.c
, itembase.c
- IsOpened()
: inventorymenu.c
, basebuildingbase.c
- IsOven()
: fireplacebase.c
- IsOverheatingEffectActive()
: itembase.c
- IsOwner()
: hand_events.c
, dayzplayerinventory.c
- IsPartBuildInSyncData()
: basebuildingbase.c
- IsPartConstructed()
: construction.c
- IsParticle()
: effect.c
, particlebase.c
- IsParticlePlaying()
: particlebase.c
- IsPendingDeletion()
: effect.c
- IsPerformingFBGesture()
: dayzplayer.c
- IsPersistent()
: modifierbase.c
- IsPingInRange()
: serverbrowsertab.c
- IsPlaceable()
: trapbase.c
- IsPlaceableAtPosition()
: trapbase.c
- IsPlaceSound()
: itembase.c
- IsPlayerInside()
: basebuildingbase.c
, itembase.c
, shelter.c
- IsPlayerInStance()
: dayzplayer.c
- IsPlayerSpeaking()
: dayzplayer.c
- IsPlaying()
: smptanimmeta.c
, infectedsoundeventhandler.c
, effect.c
- ISPLAYING
: enwidgets.c
- IsPluginManagerExists()
: pluginmanager.c
- IsPrepareToDelete()
: fireplacebase.c
- IsProcessing()
: dayzplayerinventory.c
- IsProxy()
: dayzplayerinventory.c
, hand_events.c
, actiontargets.c
- IsRainingAbove()
: fireplacebase.c
- IsRaised()
: human.c
- IsRaisedInProne()
: human.c
- IsRefresherSignalingViable()
: animalbase.c
- IsRegistered()
: effect.c
- IsRepairEnabled()
: flaregun.c
, boltactionrifleexternalmagazine_base.c
, pistol_base.c
, crossbow.c
, mp133.c
, singleshotpistol_base.c
, boltactionrifleinnermagazine_base.c
, sks.c
, rifleboltlock_base.c
, doublebarrel_base.c
, rifleboltfree_base.c
, repeater.c
, riflesingleshot_base.c
, weaponstablestate.c
- IsRequesterRunning()
: pperequestplatformsbase.c
- IsResultOfSplit()
: itembase.c
- IsRinging()
: clockbase.c
- IsRoofAbove()
: fireplacebase.c
- IsRunning()
: tools.c
- IsScriptedLightsOn()
: carscript.c
- IsScrollbarVisible()
: enwidgets.c
- IsSelectableActionsChanged()
: actionmanagerbase.c
- IsSelected()
: bioslobbyservice.c
- IsServerCheck()
: itembase.c
- IsServerOrLocalPlayer()
: dayzplayerinventory.c
- IsServerSideOnly()
: hand_events.c
- IsShaveSelf()
: actionbase.c
- IsShootingFromCamera()
: dayzplayer.c
- IsShortDistance()
: dayzplayermeleefightlogic_lightheavy.c
- IsSingleState()
: magnum.c
, weaponstablestate.c
- IsSkipForControlled()
: soundevents.c
- IsSound()
: effect.c
- IsSoundCallbackExist()
: soundevents.c
- IsSoundSynchRemote()
: itembase.c
- IsSpaceFor()
: fireplacebase.c
- IsSpaceForCircle()
: fireplacebase.c
- IsSpaceForOven()
: fireplacebase.c
- IsStandingFromBack()
: human.c
- IsSymptomCallback()
: human.c
- IsTakeable()
: itembase.c
, explosivesbase.c
, trap_tripwire.c
, trapbase.c
- IsThrowingMode()
: human.c
- IsTimerDetonable()
: explosivesbase.c
- IsTrackAttachedTime()
: modifierbase.c
- IsTransport()
: actionbase.c
- IsTriggerColliding()
: construction.c
- IsTwoHandedBehaviour()
: itembase.c
- IsUserActionCallback()
: human.c
- IsUsingController()
: radialmenu.c
- IsUsingMouse()
: radialmenu.c
- IsUsingProxies()
: actionbase.c
, actionpacktent.c
- IsValid()
: tools.c
, cfgplayerspawndatajson.c
- IsValveActive()
: land_underground_waterreservoir.c
- IsValvePressureLevelGaugeAtBase()
: land_underground_waterreservoir.c
- IsValveTurnable()
: land_underground_waterreservoir.c
- IsVariableSet()
: itembase.c
- IsVisible()
: enwidgets.c
- IsVisibleHierarchy()
: enwidgets.c
- IsVitalCarBattery()
: carscript.c
- IsVitalEngineBelt()
: carscript.c
- IsVitalFuelTank()
: carscript.c
- IsVitalGlowPlug()
: offroadhatchback.c
, civiliansedan.c
, sedan_02.c
, carscript.c
, hatchback_02.c
- IsVitalRadiator()
: carscript.c
- IsVitalSparkPlug()
: carscript.c
- IsVitalTruckBattery()
: carscript.c
, civiliansedan.c
, sedan_02.c
, offroadhatchback.c
, hatchback_02.c
- IsVonToggled()
: vonmanager.c
- IsWaitingForActionFinish
: weaponchambering.c
, weaponfire.c
- IsWakingUp()
: human.c
- IsWeaponChange()
: plugindayzplayerdebug.c
- IsWeaponOpen()
: weaponstablestate.c
- IsWearingBurlap()
: actionuncoverheadself.c
- IsWet()
: fireplacebase.c
- IsWidgetInitialized()
: radialmenu.c
- IsWoodBase()
: woodbase.c
- ITEM
: inventory.c
- ITEM_BADGE_DIRTY
: econtaminationtypes.c
- ITEM_CONTINUOUS
: econsumetype.c
- ITEM_DataBase()
: cfggameplaydatajson.c
- ITEM_LARGE
: dayzphysics.c
- ITEM_SINGLE_TIME
: econsumetype.c
- ITEM_SMALL
: dayzphysics.c
- ITEM_TO_PLAYER
: plugintransmissionagents.c
- ItemBase
: gp5gasmask.c
, itembase.c
- ITEMS_IN_ROW
: attachments.c
- ITEMSGEN_ITEMS_AMOUNT
: constants.c
- ITEMSGEN_MAX_SPREAD
: constants.c
- ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
: constants.c
- ITEMSGEN_SPAWN_DISTANCE
: constants.c
- ITEMSGEN_TICK
: constants.c
- ItemSpawn
: edevelopermask.c