Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | PlayerSoundEventBase |
class | InjurySoundEvents |
Functions | |
class InjurySoundEvents extends PlayerSoundEventBase | InjuryLightSoundEvent () |
void | InjurySoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class InjuryMediumSoundEvent extends InjurySoundEvents | InjuryHeavySoundEvent () |
void | InjuryMediumSoundEvent () |
override bool InjuryLightSoundEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 9 of file injuryevents.c.
override bool InjuryLightSoundEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other | ||
) |
Definition at line 14 of file injuryevents.c.
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent | ( | ) |
Definition at line 43 of file injuryevents.c.
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent | ( | ) |
Definition at line 23 of file injuryevents.c.
void InjuryHeavySoundEvent::InjuryMediumSoundEvent | ( | ) |
Definition at line 2 of file injuryevents.c.
void InjuryLightSoundEvent::InjurySoundEvents | ( | ) |
Definition at line 3 of file injuryevents.c.