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injuryevents.c File Reference

Go to the source code of this file.

Data Structures

class  InjurySoundEvents
class  PlayerSoundEventBase

Functions

override bool CanPlay (PlayerBase player)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent ()
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent ()
void InjuryMediumSoundEvent ()
void InjurySoundEvents ()

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase player)

Definition at line 31 of file injuryevents.c.

References InjurySoundEvents::InjuryMediumSoundEvent().

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 36 of file injuryevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ InjuryHeavySoundEvent()

class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent ( )

Definition at line 31 of file injuryevents.c.

Referenced by PlayerSoundEventHandler().

◆ InjuryLightSoundEvent()

class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent ( )

Definition at line 1 of file injuryevents.c.

Referenced by PlayerSoundEventHandler().

◆ InjuryMediumSoundEvent()

void InjuryMediumSoundEvent ( )

Definition at line 44 of file injuryevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

Referenced by PlayerSoundEventHandler().

◆ InjurySoundEvents()

void InjurySoundEvents ( )

Definition at line 25 of file injuryevents.c.

References m_ID, and m_SoundVoiceAnimEventClassID.