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singleshotpistol_base.c File Reference

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Data Structures

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  SingleShotPistol_Base
 

Enumerations

enum  SSPAnimState { COCKED = 0, UNCOCKED = 1 }
 
enum  SSPStableStateID
 

Functions

enum SSPStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 Empty = 1
 
 Fireout = 2
 
 Loaded = 3
 
class SSPFireout extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ SSPAnimState

Enumerator
COCKED 

default weapon state, closed and discharged

UNCOCKED 

default weapon state, closed and discharged

Definition at line 1 of file singleshotpistol_base.c.

◆ SSPStableStateID

Definition at line 7 of file singleshotpistol_base.c.

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

Definition at line 19 of file singleshotpistol_base.c.

◆ HasBullet()

override bool HasBullet ( )

Definition at line 20 of file singleshotpistol_base.c.

◆ HasMagazine()

override bool HasMagazine ( )

Definition at line 21 of file singleshotpistol_base.c.

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

Definition at line 25 of file singleshotpistol_base.c.

◆ IsBoltOpen()

override bool IsBoltOpen ( )

Definition at line 23 of file singleshotpistol_base.c.

◆ IsJammed()

override bool IsJammed ( )

Definition at line 22 of file singleshotpistol_base.c.

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

Definition at line 24 of file singleshotpistol_base.c.

◆ OnEntry()

enum SSPStableStateID OnEntry ( WeaponEventBase  e)

Definition at line 17 of file singleshotpistol_base.c.

◆ OnExit()

override void OnExit ( WeaponEventBase  e)

Definition at line 18 of file singleshotpistol_base.c.

Variable Documentation

◆ Empty

@ Empty = 1

Definition at line 3 of file singleshotpistol_base.c.

◆ Fireout

@ Fireout = 2

Definition at line 4 of file singleshotpistol_base.c.

◆ Loaded

@ Loaded = 3

Definition at line 5 of file singleshotpistol_base.c.

◆ OnEntry

class SSPFireout extends WeaponStableState OnEntry

◆ UNKNOWN

@ UNKNOWN = 0

Definition at line 2 of file singleshotpistol_base.c.