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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | DummyItem |
| class | Magnum_Base |
| class | Weapon_Base |
| shorthand More... | |
Enumerations | |
| enum | MagnumAnimState { DEFAULT = 0 } |
| enum | MagnumStableStateID { UNKNOWN = 0 , DEFAULT = 0 } |
Functions | |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsSingleState () |
| override void | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
Variables | |
| enum MagnumStableStateID | init = false |
| class Magnum extends Magnum_Base | Magnum_Base |
| const float | MAGNUM_ROTATION_POSITION_0 = 0.0 |
| const float | MAGNUM_ROTATION_POSITION_1 = 0.167 |
| const float | MAGNUM_ROTATION_POSITION_2 = 0.334 |
| const float | MAGNUM_ROTATION_POSITION_3 = 0.500 |
| const float | MAGNUM_ROTATION_POSITION_4 = 0.668 |
| const float | MAGNUM_ROTATION_POSITION_5 = 0.835 |
| const float | MAGNUM_ROTATION_POSITION_6 = 1.0 |
| const float | MAGNUM_ROTATION_POSITION_M1 = -0.167 |
| enum MagnumAnimState |
| enum MagnumStableStateID |
| override void OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 25 of file magnum.c.
References init, LogManager::IsWeaponLogEnable(), m_weapon, WeaponStableState::OnEntry(), and wpnPrint().
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 40 of file magnum.c.
References LogManager::IsWeaponLogEnable(), WeaponChambering_Base::OnExit(), and wpnPrint().
| enum MagnumStableStateID init = false |
| class Magnum extends Magnum_Base Magnum_Base |
| const float MAGNUM_ROTATION_POSITION_0 = 0.0 |
Definition at line 2 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), WeaponFireMultiMuzzle::OnEntry(), and Weapon_Base::SetCylinderRotationAnimationPhase().
| const float MAGNUM_ROTATION_POSITION_1 = 0.167 |
Definition at line 3 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), and WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_2 = 0.334 |
Definition at line 4 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), and WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_3 = 0.500 |
Definition at line 5 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), and WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_4 = 0.668 |
Definition at line 6 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), and WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_5 = 0.835 |
Definition at line 7 of file magnum.c.
Referenced by Weapon_Base::GetCylinderRotation(), and WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_6 = 1.0 |
Definition at line 8 of file magnum.c.
Referenced by WeaponFireMultiMuzzle::OnEntry().
| const float MAGNUM_ROTATION_POSITION_M1 = -0.167 |
Definition at line 1 of file magnum.c.
Referenced by Weapon_Base::SetCylinderRotationAnimationPhase().