Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
enum | EMeleeHitType { NONE = -1, LIGHT, HEAVY, SPRINT, KICK, FINISHER_LIVERSTAB, FINISHER_NECKSTAB, FINISHER_GENERIC, WPN_HIT, WPN_HIT_BUTTSTOCK, WPN_STAB, WPN_STAB_FINISHER } |
Variables | |
enum EMeleeHitType | TARGETING_ANGLE_NORMAL = 30.0 |
Target selection settings. More... | |
const protected float | TARGETING_ANGLE_SPRINT = 15.0 |
Second Pass: Half angle of cone during sprint. More... | |
const protected float | TARGETING_MIN_HEIGHT = -2.0 |
Second Pass: How deep the cone goes in meters from player position. More... | |
const protected float | TARGETING_MAX_HEIGHT = 2.0 |
Second Pass: How high the cone goes in meters from player position. More... | |
const protected float | TARGETING_RAY_RADIUS_EX = 0.5 |
Second Pass: Max distance from ray projected from player looking direction. More... | |
const protected float | TARGETING_RAY_RADIUS = 0.25 |
DEPRECATED: "HitZoneSelection". More... | |
const protected float | TARGETING_RAY_DIST = 5.0 |
DEPRECATED: "HitZoneSelection". More... | |
const protected float | TARGETING_RAY_DIST_SHORT = 2.0 |
DEPRECATED: "HitZoneSelection". More... | |
const protected float | RANGE_EXTENDER_NORMAL = 0.65 |
General range extension. More... | |
const protected float | RANGE_EXTENDER_SPRINT = 1.35 |
General range extension while in sprint. More... | |
const protected string | DEFAULT_HIT_ZONE = "Torso" |
DEPRECATED: "HitZoneSelection". More... | |
protected ref MeleeTargeting | m_MeleeTargeting |
Target selecting "component". More... | |
protected Object | m_TargetObject |
Targets - types. More... | |
protected EMeleeTargetType | m_TargetType |
DEPRECATED: Was added but never used..? More... | |
protected ref array< Object > | m_AllTargetObjects |
All potential targets found during most recent TargetSelection. More... | |
protected ref array< typename > | m_TargetableObjects |
Typenames of all directly/preferred targetable objects (1st Pass + 2nd Pass) More... | |
protected ref array< typename > | m_NonAlignableObjects |
Typenames of objects that can be targeted, but are not a priority (3rd Pass) More... | |
protected ref array< string > | m_BlacklistedDamageZones |
List of blacklisted damage zone names (cannot use indices due to the possible changes when p3d components are recalculated) More... | |
protected DayZPlayerImplement | m_DZPlayer |
Parent. More... | |
protected InventoryItem | m_Weapon |
Weapons - cache. More... | |
protected int | m_WeaponMode |
WeaponMode used during most recent Update. More... | |
protected float | m_WeaponRange |
WeaponRange used during most recent Update. More... | |
protected bool | m_ForceUntargetable |
Misc - cache. More... | |
protected bool | m_SprintAttack |
If most recent attack was a sprint attack. More... | |
protected bool | m_WasHit |
If most recent attack was. More... | |
protected vector | m_RayStart |
Start position of most recent HitZoneSelectionRaycast. More... | |
protected vector | m_RayEnd |
End position of most recent HitZoneSelectionRaycast. More... | |
protected vector | m_RayEndShort |
DEPRECATED: "HitZoneSelection". More... | |
protected EMeleeHitType | m_HitType |
Hit type of the most recent attack. More... | |
protected int | m_HitZoneIdx |
Hit result - cache. More... | |
protected int | m_FinisherType |
protected string | m_HitZoneName |
Most recent target HitZone name. More... | |
protected vector | m_HitPositionWS |
Most recent target position. More... | |
private int | m_DebugForcedFinisherType |
enum EMeleeHitType |
Enumerator | |
---|---|
NONE | |
LIGHT | |
HEAVY | |
SPRINT | |
KICK | |
FINISHER_LIVERSTAB | |
FINISHER_NECKSTAB | |
FINISHER_GENERIC | |
WPN_HIT | |
WPN_HIT_BUTTSTOCK | |
WPN_STAB | |
WPN_STAB_FINISHER |
Definition at line 1 of file dayzplayerimplementmeleecombat.c.
Definition at line 530 of file dayzplayerimplementmeleecombat.c.
void CheckMeleeItem | ( | ) |
Definition at line 248 of file dayzplayerimplementmeleecombat.c.
void DayZPlayerImplementMeleeCombat | ( | DayZPlayerImplement | player | ) |
Definition at line 90 of file dayzplayerimplementmeleecombat.c.
Definition at line 488 of file dayzplayerimplementmeleecombat.c.
protected float GetAngle | ( | ) |
Definition at line 326 of file dayzplayerimplementmeleecombat.c.
int GetFinisherType | ( | ) |
Definition at line 177 of file dayzplayerimplementmeleecombat.c.
vector GetHitPos | ( | ) |
Definition at line 167 of file dayzplayerimplementmeleecombat.c.
EMeleeHitType GetHitType | ( | ) |
Definition at line 141 of file dayzplayerimplementmeleecombat.c.
int GetHitZoneIdx | ( | ) |
component idx
Definition at line 162 of file dayzplayerimplementmeleecombat.c.
protected float GetRange | ( | ) |
Definition at line 321 of file dayzplayerimplementmeleecombat.c.
EntityAI GetTargetEntity | ( | ) |
Definition at line 151 of file dayzplayerimplementmeleecombat.c.
int GetWeaponMode | ( | ) |
Definition at line 187 of file dayzplayerimplementmeleecombat.c.
protected float GetWeaponRange | ( | InventoryItem | weapon, |
int | weaponMode | ||
) |
Definition at line 313 of file dayzplayerimplementmeleecombat.c.
protected void HitZoneSelection | ( | ) |
DEPRECATED.
make sure we are in range of the current weapon;
2d only
just for building and transports (big objects)
if no object in cone, set this object from raycast for these special cases
Definition at line 602 of file dayzplayerimplementmeleecombat.c.
protected bool HitZoneSelectionRaycast | ( | out vector | hitPos, |
out int | hitZone, | ||
out Object | target, | ||
bool | useCamera | ||
) |
Prevents targeting of objects behind player
Opponent is inside car - targeting range is shorter in that case
Definition at line 544 of file dayzplayerimplementmeleecombat.c.
protected bool HitZoneSelectionRaycastHelper | ( | out vector | hitPos, |
out int | hitZone, | ||
out Object | target | ||
) |
Definition at line 535 of file dayzplayerimplementmeleecombat.c.
void Init | ( | DayZPlayerImplement | player | ) |
Definition at line 95 of file dayzplayerimplementmeleecombat.c.
protected void InternalResetTarget | ( | ) |
Definition at line 510 of file dayzplayerimplementmeleecombat.c.
Definition at line 692 of file dayzplayerimplementmeleecombat.c.
DEPRECATED - New function in MeleeTargeting.
not possible to trace when this happens (zero length raycast)
Definition at line 668 of file dayzplayerimplementmeleecombat.c.
void Reset | ( | InventoryItem | weapon, |
EMeleeHitType | hitMask, | ||
bool | wasHitEvent = false |
||
) |
Definition at line 192 of file dayzplayerimplementmeleecombat.c.
void ResetTarget | ( | ) |
Definition at line 208 of file dayzplayerimplementmeleecombat.c.
protected int SelectWeaponMode | ( | InventoryItem | weapon | ) |
melee with firearm
melee weapon attacks - gets mode from the item
bare hand melee mode selection
default bare-hand light attack
Definition at line 269 of file dayzplayerimplementmeleecombat.c.
void SetFinisherType | ( | int | pFinisherType | ) |
Definition at line 182 of file dayzplayerimplementmeleecombat.c.
void SetHitPos | ( | vector | pHitPos | ) |
Definition at line 172 of file dayzplayerimplementmeleecombat.c.
void SetHitZoneIdx | ( | int | pHitZone | ) |
Definition at line 146 of file dayzplayerimplementmeleecombat.c.
Definition at line 519 of file dayzplayerimplementmeleecombat.c.
void SetTargetObject | ( | Object | pTarget | ) |
Definition at line 156 of file dayzplayerimplementmeleecombat.c.
protected void TargetSelection | ( | ) |
Definition at line 334 of file dayzplayerimplementmeleecombat.c.
protected int TrySelectFinisherType | ( | InventoryItem | weapon, |
EntityAI | target | ||
) |
General condition for finisher attacks.
weapon | Weapon used in the attack |
target | Target entity |
int
- type of finisher (-1 == no finisher) perform only for finisher suitable weapons
check if attacker is in right pos and angle against victim
Check if the infected is aware of the player
prone checks
firearm
Definition at line 417 of file dayzplayerimplementmeleecombat.c.
void Update | ( | InventoryItem | weapon, |
EMeleeHitType | hitMask, | ||
bool | wasHitEvent = false |
||
) |
Store target into input packet
Definition at line 220 of file dayzplayerimplementmeleecombat.c.
void ~DayZPlayerImplementMeleeCombat | ( | ) |
Definition at line 135 of file dayzplayerimplementmeleecombat.c.
const protected string DEFAULT_HIT_ZONE = "Torso" |
DEPRECATED: "HitZoneSelection".
Definition at line 34 of file dayzplayerimplementmeleecombat.c.
All potential targets found during most recent TargetSelection.
Definition at line 42 of file dayzplayerimplementmeleecombat.c.
List of blacklisted damage zone names (cannot use indices due to the possible changes when p3d components are recalculated)
Definition at line 51 of file dayzplayerimplementmeleecombat.c.
private int m_DebugForcedFinisherType |
Definition at line 84 of file dayzplayerimplementmeleecombat.c.
protected DayZPlayerImplement m_DZPlayer |
protected int m_FinisherType |
Definition at line 74 of file dayzplayerimplementmeleecombat.c.
protected bool m_ForceUntargetable |
Misc - cache.
Forcing current target as untargetable
Definition at line 62 of file dayzplayerimplementmeleecombat.c.
protected vector m_HitPositionWS |
Most recent target position.
Definition at line 76 of file dayzplayerimplementmeleecombat.c.
protected EMeleeHitType m_HitType |
Hit type of the most recent attack.
Definition at line 70 of file dayzplayerimplementmeleecombat.c.
protected int m_HitZoneIdx |
Hit result - cache.
Most recent target HitZone index
Definition at line 73 of file dayzplayerimplementmeleecombat.c.
protected string m_HitZoneName |
Most recent target HitZone name.
Definition at line 75 of file dayzplayerimplementmeleecombat.c.
protected ref MeleeTargeting m_MeleeTargeting |
Target selecting "component".
Contains logic for Second Pass
Definition at line 37 of file dayzplayerimplementmeleecombat.c.
Typenames of objects that can be targeted, but are not a priority (3rd Pass)
Definition at line 50 of file dayzplayerimplementmeleecombat.c.
protected vector m_RayEnd |
End position of most recent HitZoneSelectionRaycast.
Definition at line 67 of file dayzplayerimplementmeleecombat.c.
protected vector m_RayEndShort |
DEPRECATED: "HitZoneSelection".
Definition at line 68 of file dayzplayerimplementmeleecombat.c.
protected vector m_RayStart |
Start position of most recent HitZoneSelectionRaycast.
Definition at line 66 of file dayzplayerimplementmeleecombat.c.
protected bool m_SprintAttack |
If most recent attack was a sprint attack.
Definition at line 63 of file dayzplayerimplementmeleecombat.c.
Typenames of all directly/preferred targetable objects (1st Pass + 2nd Pass)
Definition at line 49 of file dayzplayerimplementmeleecombat.c.
protected Object m_TargetObject |
Targets - types.
Main target found during most recent TargetSelection
Definition at line 40 of file dayzplayerimplementmeleecombat.c.
protected EMeleeTargetType m_TargetType |
DEPRECATED: Was added but never used..?
Definition at line 41 of file dayzplayerimplementmeleecombat.c.
protected bool m_WasHit |
If most recent attack was.
Definition at line 64 of file dayzplayerimplementmeleecombat.c.
protected InventoryItem m_Weapon |
Weapons - cache.
Weapon used during most recent Update
Definition at line 57 of file dayzplayerimplementmeleecombat.c.
protected int m_WeaponMode |
WeaponMode used during most recent Update.
Definition at line 58 of file dayzplayerimplementmeleecombat.c.
protected float m_WeaponRange |
WeaponRange used during most recent Update.
Definition at line 59 of file dayzplayerimplementmeleecombat.c.
const protected float RANGE_EXTENDER_NORMAL = 0.65 |
General range extension.
Definition at line 31 of file dayzplayerimplementmeleecombat.c.
const protected float RANGE_EXTENDER_SPRINT = 1.35 |
General range extension while in sprint.
Definition at line 32 of file dayzplayerimplementmeleecombat.c.
enum EMeleeHitType TARGETING_ANGLE_NORMAL = 30.0 |
Target selection settings.
Second Pass: Half angle of cone
const protected float TARGETING_ANGLE_SPRINT = 15.0 |
Second Pass: Half angle of cone during sprint.
Definition at line 23 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_MAX_HEIGHT = 2.0 |
Second Pass: How high the cone goes in meters from player position.
Definition at line 25 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_MIN_HEIGHT = -2.0 |
Second Pass: How deep the cone goes in meters from player position.
Definition at line 24 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_RAY_DIST = 5.0 |
DEPRECATED: "HitZoneSelection".
Definition at line 28 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_RAY_DIST_SHORT = 2.0 |
DEPRECATED: "HitZoneSelection".
Definition at line 29 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_RAY_RADIUS = 0.25 |
DEPRECATED: "HitZoneSelection".
Definition at line 27 of file dayzplayerimplementmeleecombat.c.
const protected float TARGETING_RAY_RADIUS_EX = 0.5 |
Second Pass: Max distance from ray projected from player looking direction.
Definition at line 26 of file dayzplayerimplementmeleecombat.c.