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    Dayz Explorer
    1.24.157551 (v105080)
    
   Dayz Code Explorer by Zeroy 
   | 
 
Modules | |
| Decals API | |
Data Structures | |
| class | TraceContact | 
| collision and tracing WARNING: Non-managed, needs manual delete call, should not be ref'd  More... | |
| class | TraceParam | 
| class | TraceSphere | 
| class | TraceBox | 
| class | TraceOBB | 
| class | OcclusionQuery | 
Enumerations | |
| enum | TraceFlags {  BONES, ENTS, WORLD, ONLY_PHYSICS, WATER, PASSTRANSLUCENT, RAGDOLLS, VISTEST, NOTRACE, TRANSPARENT_OCCLUDERS }  | 
| enum | TraceShape { LINE, BOX, OBB, SPHERE } | 
Functions | |
| class TraceContact | TraceLineToEntity (IEntity ent, vector start, vector end, out TraceContact contact) | 
| proto volatile float | TraceMove (TraceParam param, out IEntity cent, out float plane[4], out int surfparm, func filtercallback) | 
| proto native int | P2PVisibilityEx (vector from, vector to, int flags) | 
| proto int | SphereQuery (vector origin, float radius, out IEntity visents[], int ents, int fmask) | 
| finds all entities in a radius  More... | |
| proto native bool | IsBoxVisible (vector mins, vector maxs, int flags) | 
| proto int | VisEntities (vector origin, vector look, float angle, float radius, out IEntity ents[2], int maxents, int fmask) | 
Variables | |
| TraceParam | TraceLineToEntity | 
| enum TraceFlags | 
| enum TraceShape | 
tests if bbox is visible according to view-frustum and PVS
| flags | & 1 - test also PVS | 
tests visibility
| from | |
| to | |
| flags | TraceFlags.VISTEST - TraceFlags.DETAIL - test agains detail brushes TraceFlags.ENT - test against brush entities TraceFlags.NOTRACE - doesn't test geometry (has meaning in conjuction with s TraceFlags.VISTEST) | 
finds all entities in a radius
| class TraceContact TraceLineToEntity | ( | IEntity | ent, | 
| vector | start, | ||
| vector | end, | ||
| out TraceContact | contact | ||
| ) | 
| proto volatile float TraceMove | ( | TraceParam | param, | 
| out IEntity | cent, | ||
| out float | plane[4], | ||
| out int | surfparm, | ||
| func | filtercallback | ||
| ) | 
traces line start->end, return 0..1 if trace was sucessfull. It take bboux from ent flag like in P2PVisibilityEx will be added OUTPUT:
| cent | [out] traced entity | 
| plane | [out] traced polygon plane (X,Y,Z,D) | 
| surfparm | [out] traced surface parameters | 
| proto int VisEntities | ( | vector | origin, | 
| vector | look, | ||
| float | angle, | ||
| float | radius, | ||
| out IEntity | ents[2], | ||
| int | maxents, | ||
| int | fmask | ||
| ) | 
finds all visible entities (rought, according to a visibility. It is convinient for entitie selection where we want to do more precise visibility test)
| origin | - position it is looked from | 
| look | - look direction | 
| angle | - view angle (usuably 90). -1 if we do not care about the view angle | 
| ents | - array to which entities will be stored | 
| maxents | - length of the array (prevents overflowing the array) | 
| fmask | - flag mask (SetFlags()). Entity must have all flags set. it is possible to use reserved flags like EntityFlags.USER1, EntityFlags.USER2, EntityFlags.USER6 for fast finding of entities in custom categories | 
| TraceParam TraceLineToEntity |