Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | CfgGameplayJson |
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More... | |
class | ITEM_DataBase |
class | ITEM_PlayerData |
class | ITEM_ShockHandlingData |
class | ITEM_StaminaData |
class | ITEM_MovementData |
class | ITEM_BaseBuildingData |
class | ITEM_HologramData |
class | ITEM_ConstructionData |
class | ITEM_UIData |
data for UI, in-game HUD, and similar More... | |
class | ITEM_HitIndicationData |
class | ITEM_MapData |
Functions | |
void | ITEM_DataBase () |
bool | ValidateServer () |
Variables | |
bool | disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!! More... | |
bool | disableContainerDamage |
bool | disableRespawnDialog |
bool | disableRespawnInUnconsciousness |
ITEM_PlayerData | InitServer |
float | timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!! More... | |
float | rotationSpeedJog = 0.15 |
float | timeToSprint = 0.45 |
float | timeToStrafeSprint = 0.3 |
float | rotationSpeedSprint = 0.15 |
bool | allowStaminaAffectInertia = 1 |
int | lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!! More... | |
ref array< string > | objectSpawnersArr |
ref array< float > | environmentMinTemps |
ref array< float > | environmentMaxTemps |
ref array< float > | wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |
bool | ignoreMapOwnership = false |
!! all member variables must correspond with the cfggameplay.json file contents !!!! More... | |
bool | ignoreNavItemsOwnership = false |
bool | displayPlayerPosition = false |
bool | displayNavInfo = true |
float | staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!! More... | |
float | healthDepletionSpeed = 10 |
float | shockDepletionSpeed = 10 |
void InitServer::ITEM_DataBase | ( | ) |
Definition at line 2 of file cfggameplaydatajson.c.
override bool ValidateServer | ( | ) |
Definition at line 9 of file cfggameplaydatajson.c.
bool allowStaminaAffectInertia = 1 |
Definition at line 76 of file cfggameplaydatajson.c.
bool disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 56 of file cfggameplaydatajson.c.
bool disableContainerDamage |
Definition at line 57 of file cfggameplaydatajson.c.
bool disableRespawnDialog |
Definition at line 58 of file cfggameplaydatajson.c.
bool disableRespawnInUnconsciousness |
Definition at line 59 of file cfggameplaydatajson.c.
bool displayNavInfo = true |
Definition at line 203 of file cfggameplaydatajson.c.
bool displayPlayerPosition = false |
Definition at line 202 of file cfggameplaydatajson.c.
Definition at line 187 of file cfggameplaydatajson.c.
Definition at line 186 of file cfggameplaydatajson.c.
float healthDepletionSpeed = 10 |
Definition at line 351 of file cfggameplaydatajson.c.
bool ignoreMapOwnership = false |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 200 of file cfggameplaydatajson.c.
bool ignoreNavItemsOwnership = false |
Definition at line 201 of file cfggameplaydatajson.c.
override void InitServer |
Definition at line 43 of file cfggameplaydatajson.c.
int lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 183 of file cfggameplaydatajson.c.
Definition at line 185 of file cfggameplaydatajson.c.
float rotationSpeedJog = 0.15 |
Definition at line 72 of file cfggameplaydatajson.c.
float rotationSpeedSprint = 0.15 |
Definition at line 75 of file cfggameplaydatajson.c.
float shockDepletionSpeed = 10 |
Definition at line 352 of file cfggameplaydatajson.c.
float staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 350 of file cfggameplaydatajson.c.
float timeToSprint = 0.45 |
Definition at line 73 of file cfggameplaydatajson.c.
float timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 71 of file cfggameplaydatajson.c.
float timeToStrafeSprint = 0.3 |
Definition at line 74 of file cfggameplaydatajson.c.
ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |
Definition at line 188 of file cfggameplaydatajson.c.