Dayz Build 1.29.163047, Scripts Rev. 123548
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ITEM_PlayerData Class Reference
Inheritance diagram for ITEM_PlayerData:
ITEM_DataBase

Private Member Functions

override void InitServer ()
override bool ValidateServer ()

Private Attributes

bool disable2dMap
bool disablePersonalLight
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
ref ITEM_DrowningData DrowningData = new ITEM_DrowningData
ref ITEM_MovementData MovementData = new ITEM_MovementData
ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData
ref TStringArray spawnGearPresetFiles
ref ITEM_StaminaData StaminaData = new ITEM_StaminaData
ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData

Detailed Description

Definition at line 66 of file cfggameplaydatajson.c.

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

Definition at line 74 of file cfggameplaydatajson.c.

References disablePersonalLight, and g_Game.

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Definition at line 79 of file cfggameplaydatajson.c.

Field Documentation

◆ disable2dMap

bool disable2dMap
private

Definition at line 87 of file cfggameplaydatajson.c.

◆ disablePersonalLight

bool disablePersonalLight
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 86 of file cfggameplaydatajson.c.

Referenced by InitServer().

◆ DrowningData

ref ITEM_DrowningData DrowningData = new ITEM_DrowningData
private

Definition at line 71 of file cfggameplaydatajson.c.

◆ MovementData

ref ITEM_MovementData MovementData = new ITEM_MovementData
private

Definition at line 70 of file cfggameplaydatajson.c.

◆ ShockHandlingData

ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData
private

Definition at line 69 of file cfggameplaydatajson.c.

◆ spawnGearPresetFiles

ref TStringArray spawnGearPresetFiles
private

Definition at line 88 of file cfggameplaydatajson.c.

◆ StaminaData

ref ITEM_StaminaData StaminaData = new ITEM_StaminaData
private

Definition at line 68 of file cfggameplaydatajson.c.

◆ WeaponObstructionData

ref ITEM_WeaponObstructionData WeaponObstructionData = new ITEM_WeaponObstructionData
private

Definition at line 72 of file cfggameplaydatajson.c.


The documentation for this class was generated from the following file: