Dayz Build 1.29.163047, Scripts Rev. 123548
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ITEM_ShockHandlingData Class Reference
Inheritance diagram for ITEM_ShockHandlingData:
ITEM_DataBase

Private Member Functions

override void InitServer ()
override bool ValidateServer ()

Private Attributes

bool allowRefillSpeedModifier = true
float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED

Detailed Description

Definition at line 94 of file cfggameplaydatajson.c.

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

Definition at line 96 of file cfggameplaydatajson.c.

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Definition at line 100 of file cfggameplaydatajson.c.

Field Documentation

◆ allowRefillSpeedModifier

bool allowRefillSpeedModifier = true
private

Definition at line 109 of file cfggameplaydatajson.c.

◆ shockRefillSpeedConscious

float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 107 of file cfggameplaydatajson.c.

◆ shockRefillSpeedUnconscious

float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED
private

Definition at line 108 of file cfggameplaydatajson.c.


The documentation for this class was generated from the following file: