Dayz Build 1.29.163047, Scripts Rev. 123548
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ITEM_HitIndicationData Class Reference
Inheritance diagram for ITEM_HitIndicationData:
ITEM_DataBase

Private Member Functions

override void InitServer ()
override bool ValidateServer ()

Private Attributes

int hitDirectionBehaviour = HitDirectionModes.STATIC
float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
string hitDirectionIndicatorColorStr
float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
bool hitDirectionOverrideEnabled = false
 !! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)
float hitDirectionScatter = HitDirectionConstants.SCATTER
int hitDirectionStyle = HitIndicatorType.SPLASH
bool hitIndicationPostProcessEnabled = false

Detailed Description

Definition at line 296 of file cfggameplaydatajson.c.

Member Function Documentation

◆ InitServer()

override void InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ValidateServer ( )
inlineprivate

Definition at line 304 of file cfggameplaydatajson.c.

Field Documentation

◆ hitDirectionBehaviour

int hitDirectionBehaviour = HitDirectionModes.STATIC
private

Definition at line 313 of file cfggameplaydatajson.c.

◆ hitDirectionBreakPointRelative

float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
private

Definition at line 317 of file cfggameplaydatajson.c.

◆ hitDirectionIndicatorColorStr

string hitDirectionIndicatorColorStr
private

Definition at line 315 of file cfggameplaydatajson.c.

◆ hitDirectionMaxDuration

float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
private

Definition at line 316 of file cfggameplaydatajson.c.

◆ hitDirectionOverrideEnabled

bool hitDirectionOverrideEnabled = false
private

!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)

Definition at line 312 of file cfggameplaydatajson.c.

Referenced by InitServer().

◆ hitDirectionScatter

float hitDirectionScatter = HitDirectionConstants.SCATTER
private

Definition at line 318 of file cfggameplaydatajson.c.

◆ hitDirectionStyle

int hitDirectionStyle = HitIndicatorType.SPLASH
private

Definition at line 314 of file cfggameplaydatajson.c.

◆ hitIndicationPostProcessEnabled

bool hitIndicationPostProcessEnabled = false
private

Definition at line 319 of file cfggameplaydatajson.c.

Referenced by InitServer().


The documentation for this class was generated from the following file: