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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| override void | InitServer () |
| override bool | ValidateServer () |
Private Attributes | |
| int | hitDirectionBehaviour = HitDirectionModes.STATIC |
| float | hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE |
| string | hitDirectionIndicatorColorStr |
| float | hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE |
| bool | hitDirectionOverrideEnabled = false |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..) | |
| float | hitDirectionScatter = HitDirectionConstants.SCATTER |
| int | hitDirectionStyle = HitIndicatorType.SPLASH |
| bool | hitIndicationPostProcessEnabled = false |
Definition at line 296 of file cfggameplaydatajson.c.
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inlineprivate |
Definition at line 298 of file cfggameplaydatajson.c.
References hitDirectionOverrideEnabled, and hitIndicationPostProcessEnabled.
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inlineprivate |
Definition at line 304 of file cfggameplaydatajson.c.
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private |
Definition at line 313 of file cfggameplaydatajson.c.
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Definition at line 317 of file cfggameplaydatajson.c.
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Definition at line 315 of file cfggameplaydatajson.c.
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Definition at line 316 of file cfggameplaydatajson.c.
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!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)
Definition at line 312 of file cfggameplaydatajson.c.
Referenced by InitServer().
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Definition at line 318 of file cfggameplaydatajson.c.
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Definition at line 314 of file cfggameplaydatajson.c.
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Definition at line 319 of file cfggameplaydatajson.c.
Referenced by InitServer().