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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | CrossHair |
Functions | |
| void | CrossHairSelector () |
| void | ~CrossHairSelector () |
| protected void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) More... | |
| protected void | OnWidgetScriptInit (Widget w) |
| protected void | Update () |
| protected void | GetPlayer () |
| protected void | GetActionManager () |
| protected CrossHair | GetCrossHairByName (string widgetName) |
| protected CrossHair | GetCurrentCrossHair () |
| protected void | SelectCrossHair () |
| protected void | ShowCrossHair (CrossHair crossHair) |
| void | FloatingCrossHair (Widget widget) |
| Highly WIP, do not use. More... | |
Variables | |
| class CrossHair | m_Player |
| protected ActionManagerBase | m_AM |
| protected Widget | m_Root |
| protected ref set< ref CrossHair > | m_CrossHairs |
| protected vector | m_PreviousDirection |
| Floating crosshair. More... | |
| protected bool | m_PreviousDirectionSet |
| void CrossHairSelector | ( | ) |
Definition at line 67 of file crosshairselector.c.
| void FloatingCrossHair | ( | Widget | widget | ) |
Highly WIP, do not use.
Only intended to be used with track IR
Definition at line 229 of file crosshairselector.c.
| protected void GetActionManager | ( | ) |
Definition at line 132 of file crosshairselector.c.
Definition at line 142 of file crosshairselector.c.
| protected CrossHair GetCurrentCrossHair | ( | ) |
Definition at line 153 of file crosshairselector.c.
| protected void GetPlayer | ( | ) |
Definition at line 127 of file crosshairselector.c.
| protected void Init | ( | ) |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
Definition at line 81 of file crosshairselector.c.
| protected void OnWidgetScriptInit | ( | Widget | w | ) |
Definition at line 93 of file crosshairselector.c.
| protected void SelectCrossHair | ( | ) |
firearms
On Continuous Actions
raised hands(bare + non-firearm) + melee cmd
handle unconscious state
default
Definition at line 164 of file crosshairselector.c.
| protected void ShowCrossHair | ( | CrossHair | crossHair | ) |
no crosshair + clean + hide the previous
hide prev crosshair
show the new one
Definition at line 203 of file crosshairselector.c.
| void ~CrossHairSelector | ( | ) |
Definition at line 76 of file crosshairselector.c.
| protected ActionManagerBase m_AM |
Definition at line 57 of file crosshairselector.c.
| protected ref set<ref CrossHair> m_CrossHairs |
Definition at line 61 of file crosshairselector.c.
| class CrossHair m_Player |
| protected vector m_PreviousDirection |
Floating crosshair.
Definition at line 64 of file crosshairselector.c.
| protected bool m_PreviousDirectionSet |
Definition at line 65 of file crosshairselector.c.
| protected Widget m_Root |
Definition at line 59 of file crosshairselector.c.