Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | HumanItemBehaviorCfg |
Functions | |
class HumanItemBehaviorCfg | OnItemInHandsChanged (bool pInstant=false) |
signalization from script to engine that item in hands changed More... | |
void | SetIK (int pStance, int pMovement, bool pAim, bool pRArm, bool pLArm) |
void | SetIKStance (int pStance, bool pAim, bool pRArm, bool pLArm) |
void | SetIKMelee (int pHitType, bool pAim, bool pRArm, bool pLArm) |
void | SetIKAll (bool pAim, bool pRArm, bool pLArm) |
proto native void | ResetWeaponInHands () |
reset weapon anim override in case of premature death More... | |
proto native void | HideItemInHands (bool pState) |
hides item in hands visually More... | |
proto native bool | IsItemInHandsHidden () |
returns if item in hands is hidden visually More... | |
proto native bool | IsItemInHandsWeapon () |
returns true if item in hands is a weapon More... | |
proto native bool | WeaponGetCameraPoint (out vector pPos, out vector pRot) |
returns true if weapon is item and it has camera point - local pos, dir in weapon space More... | |
proto native bool | WeaponGetCameraPointMSTransform (notnull EntityAI pCamEntity, vector pCamPoint, vector pCamDir, out vector pTm[4]) |
returns true if weapon is item and it has camera point - model space matrix - More... | |
proto native bool | WeaponGetCameraPointBoneRelative (notnull EntityAI pCamEntity, vector pCamPoint, vector pCamDir, int pBoneIndex, out vector pTm[4]) |
returns true if weapon is item and it has camera point - model space matrix - More... | |
proto native bool | WeaponGetAimingModelDirTm (out vector pTm[4]) |
return current aiming point from aiming model (additive swaying applied - no recoil points) More... | |
proto native HumanItemBehaviorCfg | GetItemInHandsBehaviourCfg () |
private void | HumanItemAccessor () |
private void | ~HumanItemAccessor () |
Variables | |
int | m_iType |
int | m_iStanceMask |
combinations of STANCEMASK_ More... | |
int | m_StanceMovements [6] |
int | m_StanceRotation [6] |
6 stances -> all has movement mask, STANCEIDX_ ... is index More... | |
int | m_IKSettings [24] |
int | m_IKSettingsMelee [2] |
[stance][movement] mask for ik More... | |
int | m_iPerItemCameraUserData |
[inpact type] mask for ik (0 - light/1 - heavy) More... | |
float | m_fMoveHeadingFilterSpan |
per item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD() More... | |
float | m_fMoveHeadingSprintFilterSpan |
default delay of alignment when moving More... | |
float | m_fMoveHeadingProneFilterSpan |
delay of alignment when sprintinh More... | |
float | m_fMoveHeadingFilterSpeed |
delay of alignment when moving in prone stance More... | |
float | m_fMeleeEvadeHeadingFilterSpan |
max speed of alignment when moving More... | |
float | m_fMeleeEvadeHeadingFilterSpeed |
delay of alignment when evading More... | |
bool | m_bAttackLean |
max speed of alignment when evading More... | |
bool | m_bJumpAllowed |
default false More... | |
private bool | m_bPlaceholder |
default true More... | |
proto native HumanItemBehaviorCfg GetItemInHandsBehaviourCfg | ( | ) |
proto native void HideItemInHands | ( | bool | pState | ) |
hides item in hands visually
private void HumanItemAccessor | ( | ) |
Definition at line 143 of file humanitems.h.
proto native bool IsItemInHandsHidden | ( | ) |
returns if item in hands is hidden visually
proto native bool IsItemInHandsWeapon | ( | ) |
returns true if item in hands is a weapon
class HumanItemBehaviorCfg OnItemInHandsChanged | ( | bool | pInstant = false | ) |
signalization from script to engine that item in hands changed
proto native void ResetWeaponInHands | ( | ) |
reset weapon anim override in case of premature death
Definition at line 39 of file humanitems.h.
Definition at line 79 of file humanitems.h.
Definition at line 69 of file humanitems.h.
Definition at line 54 of file humanitems.h.
return current aiming point from aiming model (additive swaying applied - no recoil points)
returns true if weapon is item and it has camera point - local pos, dir in weapon space
proto native bool WeaponGetCameraPointBoneRelative | ( | notnull EntityAI | pCamEntity, |
vector | pCamPoint, | ||
vector | pCamDir, | ||
int | pBoneIndex, | ||
out vector | pTm[4] | ||
) |
returns true if weapon is item and it has camera point - model space matrix -
proto native bool WeaponGetCameraPointMSTransform | ( | notnull EntityAI | pCamEntity, |
vector | pCamPoint, | ||
vector | pCamDir, | ||
out vector | pTm[4] | ||
) |
returns true if weapon is item and it has camera point - model space matrix -
private void ~HumanItemAccessor | ( | ) |
Definition at line 147 of file humanitems.h.
bool m_bAttackLean |
max speed of alignment when evading
per weapon lean forward
Definition at line 31 of file humanitems.h.
bool m_bJumpAllowed |
private bool m_bPlaceholder |
default true
Definition at line 36 of file humanitems.h.
float m_fMeleeEvadeHeadingFilterSpan |
float m_fMeleeEvadeHeadingFilterSpeed |
delay of alignment when evading
Definition at line 27 of file humanitems.h.
float m_fMoveHeadingFilterSpan |
per item camera user data - can be obtained in runtime by DayZPlayer.GetPerItemCameraUD()
movement caps
Definition at line 20 of file humanitems.h.
float m_fMoveHeadingFilterSpeed |
delay of alignment when moving in prone stance
Definition at line 23 of file humanitems.h.
float m_fMoveHeadingProneFilterSpan |
delay of alignment when sprintinh
Definition at line 22 of file humanitems.h.
float m_fMoveHeadingSprintFilterSpan |
default delay of alignment when moving
Definition at line 21 of file humanitems.h.
int m_IKSettings[24] |
Definition at line 15 of file humanitems.h.
int m_IKSettingsMelee[2] |
[stance][movement] mask for ik
Definition at line 16 of file humanitems.h.
int m_iPerItemCameraUserData |
[inpact type] mask for ik (0 - light/1 - heavy)
Definition at line 17 of file humanitems.h.
int m_iStanceMask |
combinations of STANCEMASK_
Definition at line 12 of file humanitems.h.
int m_iType |
Definition at line 10 of file humanitems.h.
int m_StanceMovements[6] |
Definition at line 13 of file humanitems.h.
int m_StanceRotation[6] |
6 stances -> all has movement mask, STANCEIDX_ ... is index
Definition at line 14 of file humanitems.h.